#include "Point.hpp" bool bsp(Point const a, Point const b, Point const c, Point const point) { Fixed area = Point::triangleArea(a, b, c); if (area == 0) return false; Fixed area1 = Point::triangleArea(point, a, b); if (area1 == 0) return false; Fixed area2 = Point::triangleArea(point, b, c); if (area2 == 0) return false; Fixed area3 = Point::triangleArea(point, a, c); if (area3 == 0) return false; return area1 + area2 + area3 == area; }