feat(ex02): it works
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1
ex02/.gitignore
vendored
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1
ex02/.gitignore
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ex02
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59
ex02/ClapTrap.cpp
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59
ex02/ClapTrap.cpp
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#include "ClapTrap.hpp"
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#include <iostream>
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ClapTrap::ClapTrap()
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: name("[name unset]"), hit_points(10), energy_points(10),
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attack_damage(0) {
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std::cout << "ClapTrap::ClapTrap()" << std::endl;
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}
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ClapTrap::ClapTrap(std::string name)
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: name(name), hit_points(10), energy_points(10), attack_damage(0) {
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std::cout << "ClapTrap::ClapTrap(" << name << ")" << std::endl;
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}
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ClapTrap::~ClapTrap() { std::cout << "ClapTrap::~ClapTrap()" << std::endl; }
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ClapTrap &ClapTrap::operator=(const ClapTrap &other) {
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std::cout << "ClapTrap::operator=()" << std::endl;
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name = other.name;
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hit_points = other.hit_points;
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energy_points = other.energy_points;
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attack_damage = other.attack_damage;
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return *this;
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}
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void ClapTrap::attack(const std::string &target) {
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if (energy_points > 0) {
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std::cout << "ClapTrap " << name << " attacks " << target << ", causing "
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<< attack_damage << " points of damage!" << std::endl;
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energy_points--;
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} else {
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std::cout << "ClapTrap " << name << " tries to attack " << target
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<< ", but has no more energy! " << std::endl;
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}
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}
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void ClapTrap::takeDamage(unsigned int amount) {
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std::cout << "ClapTrap " << name << " took " << amount << " points of damage!"
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<< std::endl;
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if (amount > hit_points)
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amount = hit_points;
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hit_points -= amount;
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if (hit_points == 0)
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std::cout << "ClapTrap " << name << " died!" << std::endl;
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}
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void ClapTrap::beRepaired(unsigned int amount) {
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if (energy_points > 0) {
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std::cout << "ClapTrap " << name << " is repaired for " << amount
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<< " hit points!" << std::endl;
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hit_points += amount;
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energy_points--;
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} else {
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std::cout << "ClapTrap " << name
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<< " tries to repair itself, but has no more energy! "
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<< std::endl;
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}
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}
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24
ex02/ClapTrap.hpp
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24
ex02/ClapTrap.hpp
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#ifndef CLAPTRAP_HPP
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#define CLAPTRAP_HPP
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#include <string>
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class ClapTrap {
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protected:
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std::string name;
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unsigned int hit_points;
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unsigned int energy_points;
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unsigned int attack_damage;
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public:
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ClapTrap();
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ClapTrap(std::string name);
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~ClapTrap();
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ClapTrap &operator=(const ClapTrap &other);
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void attack(const std::string &target);
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void takeDamage(unsigned int amount);
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void beRepaired(unsigned int amount);
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};
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#endif
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31
ex02/FragTrap.cpp
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31
ex02/FragTrap.cpp
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#include "FragTrap.hpp"
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#include <iostream>
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FragTrap::FragTrap() {
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std::cout << "FragTrap::FragTrap()" << std::endl;
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hit_points = 100;
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energy_points = 100;
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attack_damage = 30;
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}
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FragTrap::FragTrap(std::string name) {
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std::cout << "FragTrap::FragTrap(" << name << ")" << std::endl;
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hit_points = 100;
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energy_points = 100;
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attack_damage = 30;
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this->name = name;
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}
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FragTrap::~FragTrap() { std::cout << "FragTrap::~FragTrap()" << std::endl; }
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FragTrap &FragTrap::operator=(const FragTrap &other) {
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this->hit_points = other.hit_points;
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this->energy_points = other.energy_points;
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this->attack_damage = other.attack_damage;
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this->name = other.name;
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return *this;
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}
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void FragTrap::highFivesGuys() {
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std::cout << "FragTrap " << name << ": High-Five Guys?" << std::endl;
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}
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16
ex02/FragTrap.hpp
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16
ex02/FragTrap.hpp
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#ifndef FRAGTRAP_HPP
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#define FRAGTRAP_HPP
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#include "ClapTrap.hpp"
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class FragTrap : public ClapTrap {
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public:
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FragTrap();
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FragTrap(std::string name);
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~FragTrap();
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FragTrap &operator=(const FragTrap &other);
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void highFivesGuys();
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};
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#endif
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41
ex02/Makefile
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41
ex02/Makefile
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NAME = ex02
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ifeq ($(CPPFLAGS),)
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CPPFLAGS = -Wall -Wextra -Werror -std=c++98 -g
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endif
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ifeq ($(CXX),)
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CXX = c++
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endif
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# g++ is the default on 42 computers
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ifeq ($(CXX),g++)
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CXX = c++
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endif
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srcs = \
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ClapTrap.cpp \
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ScavTrap.cpp \
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FragTrap.cpp \
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main_objs = main.o $(srcs:.cpp=.o)
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all_objs = $(main_objs)
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deps = $(all_objs:.o=.d)
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all: $(NAME)
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-include $(deps)
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$(NAME): $(main_objs)
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$(CXX) $(CPPFLAGS) -o $@ $^
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%.o: %.cpp
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$(CXX) -c $(CPPFLAGS) -o $*.o $*.cpp
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$(CXX) -MM $(CPPFLAGS) -MT $*.o $*.cpp > $*.d
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clean:
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find . -name '*.o' -print -delete
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find . -name '*.d' -print -delete
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fclean: clean
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rm -f $(NAME)
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re:
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+make fclean
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+make all
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32
ex02/ScavTrap.cpp
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32
ex02/ScavTrap.cpp
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#include "ScavTrap.hpp"
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#include <iostream>
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ScavTrap::ScavTrap() {
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std::cout << "ScavTrap::ScavTrap()" << std::endl;
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hit_points = 100;
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energy_points = 50;
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attack_damage = 20;
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}
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ScavTrap::ScavTrap(std::string name) {
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std::cout << "ScavTrap::ScavTrap(" << name << ")" << std::endl;
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hit_points = 100;
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energy_points = 50;
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attack_damage = 20;
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this->name = name;
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}
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ScavTrap::~ScavTrap() { std::cout << "ScavTrap::~ScavTrap()" << std::endl; }
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ScavTrap &ScavTrap::operator=(const ScavTrap &other) {
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this->hit_points = other.hit_points;
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this->energy_points = other.energy_points;
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this->attack_damage = other.attack_damage;
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this->name = other.name;
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return *this;
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}
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void ScavTrap::guardGate() {
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std::cout << "ScavTrap " << name << " is now in gate-guarding mode."
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<< std::endl;
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}
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16
ex02/ScavTrap.hpp
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16
ex02/ScavTrap.hpp
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#ifndef SCAVTRAP_HPP
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#define SCAVTRAP_HPP
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#include "ClapTrap.hpp"
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class ScavTrap : public ClapTrap {
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public:
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ScavTrap();
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ScavTrap(std::string name);
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~ScavTrap();
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ScavTrap &operator=(const ScavTrap &other);
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void guardGate();
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};
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#endif
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34
ex02/main.cpp
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34
ex02/main.cpp
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#include "FragTrap.hpp"
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int main(void) {
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{
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FragTrap fragtrap = FragTrap("John Doe");
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fragtrap.attack("training dummy");
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fragtrap.takeDamage(3);
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fragtrap.attack("training dummy");
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fragtrap.takeDamage(3);
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fragtrap.takeDamage(3);
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fragtrap.beRepaired(5);
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fragtrap.attack("training dummy");
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fragtrap.attack("training dummy");
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fragtrap.attack("training dummy");
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fragtrap.attack("training dummy");
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fragtrap.attack("training dummy");
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fragtrap.beRepaired(5);
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fragtrap.beRepaired(5);
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fragtrap.beRepaired(5);
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fragtrap.beRepaired(5);
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fragtrap.beRepaired(5);
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fragtrap.attack("training dummy");
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fragtrap.attack("training dummy");
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fragtrap.attack("training dummy");
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fragtrap.attack("training dummy");
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fragtrap.attack("training dummy");
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fragtrap.beRepaired(5);
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fragtrap.beRepaired(5);
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fragtrap.beRepaired(5);
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fragtrap.beRepaired(5);
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fragtrap.highFivesGuys();
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}
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return 0;
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}
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