feat(ex01): it works
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59
ex01/ClapTrap.cpp
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59
ex01/ClapTrap.cpp
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#include "ClapTrap.hpp"
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#include <iostream>
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ClapTrap::ClapTrap()
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: name("[name unset]"), hit_points(10), energy_points(10),
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attack_damage(0) {
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std::cout << "ClapTrap::ClapTrap()" << std::endl;
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}
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ClapTrap::ClapTrap(std::string name)
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: name(name), hit_points(10), energy_points(10), attack_damage(0) {
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std::cout << "ClapTrap::ClapTrap(" << name << ")" << std::endl;
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}
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ClapTrap::~ClapTrap() { std::cout << "ClapTrap::~ClapTrap()" << std::endl; }
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ClapTrap &ClapTrap::operator=(const ClapTrap &other) {
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std::cout << "ClapTrap::operator=()" << std::endl;
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name = other.name;
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hit_points = other.hit_points;
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energy_points = other.energy_points;
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attack_damage = other.attack_damage;
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return *this;
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}
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void ClapTrap::attack(const std::string &target) {
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if (energy_points > 0) {
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std::cout << "ClapTrap " << name << " attacks " << target << ", causing "
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<< attack_damage << " points of damage!" << std::endl;
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energy_points--;
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} else {
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std::cout << "ClapTrap " << name << " tries to attack " << target
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<< ", but has no more energy! " << std::endl;
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}
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}
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void ClapTrap::takeDamage(unsigned int amount) {
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std::cout << "ClapTrap " << name << " took " << amount << " points of damage!"
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<< std::endl;
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if (amount > hit_points)
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amount = hit_points;
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hit_points -= amount;
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if (hit_points == 0)
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std::cout << "ClapTrap " << name << " died!" << std::endl;
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}
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void ClapTrap::beRepaired(unsigned int amount) {
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if (energy_points > 0) {
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std::cout << "ClapTrap " << name << " is repaired for " << amount
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<< " hit points!" << std::endl;
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hit_points += amount;
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energy_points--;
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} else {
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std::cout << "ClapTrap " << name
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<< " tries to repair itself, but has no more energy! "
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<< std::endl;
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}
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}
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