cub3d/src/main.c

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/07/28 15:21:17 by kcolin ### ########.fr */
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/* */
/* ************************************************************************** */
#include "../libft/includes/libft.h"
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#include "../mlx/mlx.h"
#include "consts.h"
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#include "cub3d_data.h"
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#include "draw/drawutils.h"
#include "map/map_checker.h"
#include "draw/draw_map.h"
#include "map/mapdata.h"
#include "player/player.h"
#include "utils/hooks.h"
#include "utils/frees.h"
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#include <stdbool.h>
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#include <X11/keysym.h>
#include <X11/X.h>
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#include <unistd.h>
#include <fcntl.h>
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#include <math.h>
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void init_player(t_mapdata *mapdata, t_player *player)
{
player->health = 100;
player->x = mapdata->startx * SIZE;
player->y = mapdata->starty * SIZE;
if (mapdata->map[mapdata->starty][mapdata->startx] == 'N')
player->yaw = M_PI;
else if (mapdata->map[mapdata->starty][mapdata->startx] == 'S')
player->yaw = 0;
else if (mapdata->map[mapdata->starty][mapdata->startx] == 'E')
player->yaw = M_PI / 2;
else if (mapdata->map[mapdata->starty][mapdata->startx] == 'W')
player->yaw = 3 * M_PI / 2;
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}
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bool touch(float px, float py, t_mapdata *map)
{
int x;
int y;
x = px / SIZE;
y = py / SIZE;
if (map->map[y][x] == '1')
return (true);
return (false);
}
void draw_line(t_cub3d_data *data, float start_angle)
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{
float cos_angle = cos(start_angle);
float sin_angle = sin(start_angle);
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float ray_x = data->player.x;
float ray_y = data->player.y;
while(!touch(ray_x, ray_y, data->map))
{
my_mlx_pixel_put(data->img_data, (int)(MAP_SIZE * (ray_x / SIZE)), (int)(MAP_SIZE * (ray_y / SIZE)), 0xcc241b);
ray_x += sin_angle;
ray_y += cos_angle;
}
}
t_cardinal_dir angle_cardinal_dir(float angle)
{
if (angle >= g_southwest || (angle > g_south && angle < g_southeast))
return (SOUTH);
if (angle >= g_southeast && angle < g_northeast)
return (EAST);
if (angle >= g_northeast && angle < g_northwest)
return (NORTH);
return (WEST);
}
t_cardinal_dir player_cardinal_dir(t_player player)
{
return (angle_cardinal_dir(player.yaw));
}
t_intercardinal_dir angle_intercardinal_dir(float angle)
{
if (angle >= g_south && angle < g_east)
return (SOUTHEAST);
if (angle >= g_east && angle < g_north)
return (NORTHEAST);
if (angle >= g_north && angle < g_west)
return (NORTHWEST);
return (SOUTHWEST);
}
t_intercardinal_dir player_intercardinal_dir(t_player player)
{
return (angle_intercardinal_dir(player.yaw));
}
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int game_loop(t_cub3d_data *data)
{
mlx_destroy_image(data->mlx, data->img_data->img);
data->img_data->img = mlx_new_image(data->mlx, WIDTH, HEIGHT);
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if (player_intercardinal_dir(data->player) == SOUTHEAST)
ft_printf("southeast ");
if (player_intercardinal_dir(data->player) == SOUTHWEST)
ft_printf("southwest ");
if (player_intercardinal_dir(data->player) == NORTHEAST)
ft_printf("northeast ");
if (player_intercardinal_dir(data->player) == NORTHWEST)
ft_printf("northwest ");
if (player_cardinal_dir(data->player) == SOUTH)
ft_printf("south\n");
if (player_cardinal_dir(data->player) == EAST)
ft_printf("east\n");
if (player_cardinal_dir(data->player) == NORTH)
ft_printf("north\n");
if (player_cardinal_dir(data->player) == WEST)
ft_printf("west\n");
float ray_angle = data->player.yaw - M_PI / 6;
float fraction = M_PI / 3 / WIDTH;
int column = 0;
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while (column < WIDTH)
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{
// hline check
/* float ray_atan = atan(ray_angle); */
draw_line(data, ray_angle);
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column++;
ray_angle += fraction;
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}
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draw_map(data->map, &data->player, data->img_data);
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mlx_put_image_to_window(data->mlx, data->mlx_win,
data->img_data->img, 0, 0);
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mlx_string_put(data->mlx, data->mlx_win, 10, 10, 0x00FFFFFF, COMPILED_TEXT);
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return (0);
}
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int main(int argc, char **argv)
{
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t_cub3d_data data;
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if (argc < 2)
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return (ft_printf("Error: Missing cub3d file\n"), 1);
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data.map = ft_calloc(sizeof(t_mapdata), 1);
if (!check_cubfile(argv[1], data.map))
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return (ft_printf("Error: Wrong map file. Reason: %s\n",
data.map->error), free_map(data.map), 1);
data.mlx = mlx_init();
if (data.mlx == NULL)
return (ft_printf("Error: Failed to initalize mlx\n"),
free_map(data.map), 1);
data.mlx_win = mlx_new_window(data.mlx, WIDTH, HEIGHT, "Cub3d");
data.img_data = ft_calloc(sizeof(t_img_data), 1);
data.img_data->img = mlx_new_image(data.mlx, WIDTH, HEIGHT);
data.img_data->addr = mlx_get_data_addr(data.img_data->img,
&data.img_data->bits_per_pixel, &data.img_data->line_length,
&data.img_data->endian);
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init_player(data.map, &(data.player));
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mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
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mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
keyrelease_handler, &data);
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mlx_loop_hook(data.mlx, game_loop, &data);
mlx_loop(data.mlx);
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}