feat: Improved movements with delta

This commit is contained in:
Theo Champion 2025-07-31 14:45:11 +02:00
parent 2bc214103b
commit 008a1f9dc8

View file

@ -6,7 +6,7 @@
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */ /* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/29 13:58:00 by tchampio #+# #+# */ /* Created: 2025/07/29 13:58:00 by tchampio #+# #+# */
/* Updated: 2025/07/29 19:47:38 by tchampio ### ########.fr */ /* Updated: 2025/07/31 14:43:57 by tchampio ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -21,12 +21,12 @@ void move_player_forward(t_cub3d_data *data)
double next_y; double next_y;
map = data->map->map; map = data->map->map;
next_x = data->player.x + data->player.dir_x * MOVEMENT_SPEED; next_x = data->player.x + data->player.dir_x * MOVEMENT_SPEED * data->delta;
next_y = data->player.y + data->player.dir_y * MOVEMENT_SPEED; next_y = data->player.y + data->player.dir_y * MOVEMENT_SPEED * data->delta;
if (map[(int)data->player.y][(int)next_x] == '0') if (map[(int)data->player.y][(int)next_x] == '0')
data->player.x += data->player.dir_x * MOVEMENT_SPEED; data->player.x += data->player.dir_x * MOVEMENT_SPEED * data->delta;
if (map[(int)next_y][(int)data->player.x] == '0') if (map[(int)next_y][(int)data->player.x] == '0')
data->player.y += data->player.dir_y * MOVEMENT_SPEED; data->player.y += data->player.dir_y * MOVEMENT_SPEED * data->delta;
} }
void move_player_backward(t_cub3d_data *data) void move_player_backward(t_cub3d_data *data)
@ -36,12 +36,12 @@ void move_player_backward(t_cub3d_data *data)
double next_y; double next_y;
map = data->map->map; map = data->map->map;
next_x = data->player.x - data->player.dir_x * MOVEMENT_SPEED; next_x = data->player.x - data->player.dir_x * MOVEMENT_SPEED * data->delta;
next_y = data->player.y - data->player.dir_y * MOVEMENT_SPEED; next_y = data->player.y - data->player.dir_y * MOVEMENT_SPEED * data->delta;
if (map[(int)data->player.y][(int)next_x] == '0') if (map[(int)data->player.y][(int)next_x] == '0')
data->player.x -= data->player.dir_x * MOVEMENT_SPEED; data->player.x -= data->player.dir_x * MOVEMENT_SPEED * data->delta;
if (map[(int)next_y][(int)data->player.x] == '0') if (map[(int)next_y][(int)data->player.x] == '0')
data->player.y -= data->player.dir_y * MOVEMENT_SPEED; data->player.y -= data->player.dir_y * MOVEMENT_SPEED * data->delta;
} }
void move_player_strafe_left(t_cub3d_data *data) void move_player_strafe_left(t_cub3d_data *data)
@ -51,12 +51,12 @@ void move_player_strafe_left(t_cub3d_data *data)
double next_y; double next_y;
map = data->map->map; map = data->map->map;
next_x = data->player.x - data->player.plane_x * MOVEMENT_SPEED; next_x = data->player.x - data->player.plane_x * MOVEMENT_SPEED * data->delta;
next_y = data->player.y - data->player.plane_y * MOVEMENT_SPEED; next_y = data->player.y - data->player.plane_y * MOVEMENT_SPEED * data->delta;
if (map[(int)data->player.y][(int)next_x] == '0') if (map[(int)data->player.y][(int)next_x] == '0')
data->player.x -= data->player.plane_x * MOVEMENT_SPEED; data->player.x -= data->player.plane_x * MOVEMENT_SPEED * data->delta;
if (map[(int)next_y][(int)data->player.x] == '0') if (map[(int)next_y][(int)data->player.x] == '0')
data->player.y -= data->player.plane_y * MOVEMENT_SPEED; data->player.y -= data->player.plane_y * MOVEMENT_SPEED * data->delta;
} }
void move_player_strafe_right(t_cub3d_data *data) void move_player_strafe_right(t_cub3d_data *data)
@ -66,12 +66,12 @@ void move_player_strafe_right(t_cub3d_data *data)
double next_y; double next_y;
map = data->map->map; map = data->map->map;
next_x = data->player.x + data->player.plane_x * MOVEMENT_SPEED; next_x = data->player.x + data->player.plane_x * MOVEMENT_SPEED * data->delta;
next_y = data->player.y + data->player.plane_y * MOVEMENT_SPEED; next_y = data->player.y + data->player.plane_y * MOVEMENT_SPEED * data->delta;
if (map[(int)data->player.y][(int)next_x] == '0') if (map[(int)data->player.y][(int)next_x] == '0')
data->player.x += data->player.plane_x * MOVEMENT_SPEED; data->player.x += data->player.plane_x * MOVEMENT_SPEED * data->delta;
if (map[(int)next_y][(int)data->player.x] == '0') if (map[(int)next_y][(int)data->player.x] == '0')
data->player.y += data->player.plane_y * MOVEMENT_SPEED; data->player.y += data->player.plane_y * MOVEMENT_SPEED * data->delta;
} }
void move_player(t_cub3d_data *data) void move_player(t_cub3d_data *data)