From 0b00f5608c8f1dac8ebf2579531ccf0cb6d3e91d Mon Sep 17 00:00:00 2001 From: Theo Champion Date: Wed, 17 Sep 2025 16:46:47 +0200 Subject: [PATCH] feat: Added a cheat for ammos --- src/main.c | 14 +++++++------- src/utils/hooks.c | 4 +++- 2 files changed, 10 insertions(+), 8 deletions(-) diff --git a/src/main.c b/src/main.c index bbe76bc..045fa6c 100644 --- a/src/main.c +++ b/src/main.c @@ -6,7 +6,7 @@ /* By: kcolin +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */ -/* Updated: 2025/09/17 13:36:22 by tchampio ### ########.fr */ +/* Updated: 2025/09/17 16:20:34 by tchampio ### ########.fr */ /* */ /* ************************************************************************** */ @@ -48,17 +48,12 @@ void handle_shooting(t_cub3d_data *data) { if (!data->player.weapon.is_auto) data->keypresses.is_space_pressed = false; - if (data->player.weapon.clip <= 0) - return ; if (data->last_since_shoot != 0 && data->player.weapon.is_auto) { if (get_milliseconds() - data->last_since_shoot < 50000) return ; } - data->player.weapon.is_shooting = true; - data->last_since_shoot = get_milliseconds(); - data->player.weapon.clip--; - if (data->player.weapon.clip == 0) + if (data->player.weapon.clip <= 0 && data->player.weapon.remaining_ammos > 0) { ft_printf("reloading\n"); if (data->player.weapon.remaining_ammos < 8) @@ -72,6 +67,11 @@ void handle_shooting(t_cub3d_data *data) data->player.weapon.remaining_ammos -= 8; } } + if (data->player.weapon.clip <= 0) + return ; + data->player.weapon.is_shooting = true; + data->last_since_shoot = get_milliseconds(); + data->player.weapon.clip--; if (data->player.aimed_zombie) { data->player.aimed_zombie->health -= 32; diff --git a/src/utils/hooks.c b/src/utils/hooks.c index 3be647e..4638dea 100644 --- a/src/utils/hooks.c +++ b/src/utils/hooks.c @@ -6,7 +6,7 @@ /* By: kcolin +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/07/17 14:22:57 by kcolin #+# #+# */ -/* Updated: 2025/09/14 15:57:54 by tchampio ### ########.fr */ +/* Updated: 2025/09/17 16:12:06 by tchampio ### ########.fr */ /* */ /* ************************************************************************** */ @@ -43,6 +43,8 @@ int keypress_handler(int keycode, t_cub3d_data *data) data->player.points += 500; if (keycode == XK_u) data->round++; + if (keycode == XK_m) + data->player.weapon.remaining_ammos = 1337; return (0); }