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https://codeberg.org/ACME-Corporation/cub3d.git
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fix: renamed ANGLE_SPEED to ROTATION_SPEED
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38feba022f
commit
0ce0ea78ee
2 changed files with 5 additions and 5 deletions
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
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/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
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/* Updated: 2025/07/24 14:17:52 by tchampio ### ########.fr */
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/* Updated: 2025/07/25 14:53:56 by tchampio ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -17,7 +17,7 @@
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# define WIDTH 800
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# define WIDTH 800
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# define RESSOURCE_DIR "ressources"
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# define RESSOURCE_DIR "ressources"
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# define MOVEMENT_SPEED 0.1
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# define MOVEMENT_SPEED 0.1
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# define ANGLE_SPEED 0.1
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# define ROTATION_SPEED 0.1
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# ifdef BONUS
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# ifdef BONUS
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# define COMPILED_TEXT "Compiled with bonuses"
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# define COMPILED_TEXT "Compiled with bonuses"
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# else
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# else
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:22:57 by kcolin #+# #+# */
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/* Created: 2025/07/17 14:22:57 by kcolin #+# #+# */
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/* Updated: 2025/07/24 14:47:14 by tchampio ### ########.fr */
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/* Updated: 2025/07/25 14:55:54 by tchampio ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -23,9 +23,9 @@ int keypress_handler(int keycode, t_cub3d_data *data)
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if (keycode == XK_Escape)
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if (keycode == XK_Escape)
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destroy(data);
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destroy(data);
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if (keycode == XK_Left)
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if (keycode == XK_Left)
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data->player.yaw += ANGLE_SPEED;
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data->player.yaw += ROTATION_SPEED;
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else if (keycode == XK_Right)
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else if (keycode == XK_Right)
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data->player.yaw -= ANGLE_SPEED;
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data->player.yaw -= ROTATION_SPEED;
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if (data->player.yaw > 2 * M_PI)
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if (data->player.yaw > 2 * M_PI)
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data->player.yaw -= 2 * M_PI;
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data->player.yaw -= 2 * M_PI;
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if (data->player.yaw < 0)
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if (data->player.yaw < 0)
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