norme: Fixed norme error

This commit is contained in:
Theo Champion 2025-08-19 19:13:58 +02:00
parent 283618a935
commit 0d89bdf034
2 changed files with 28 additions and 26 deletions

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
/* Updated: 2025/08/19 20:06:57 by tchampio ### ########.fr */
/* Updated: 2025/08/19 20:07:14 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -40,6 +40,8 @@
# define DBLTAP_TEX "ressources/dbltap.xpm"
# define MYSTERY_TEX "ressources/box.xpm"
# define ZOMBIE_TEX "ressources/zombie.xpm"
// Approximated, value is actually MOVEMENT_SPEED / 1.5
# define ZOMBIE_SPEED 0.0000033333
# ifdef BONUS
# define COMPILED_TEXT "Compiled with bonuses"

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
/* Updated: 2025/08/18 23:04:15 by tchampio ### ########.fr */
/* Updated: 2025/08/19 19:13:02 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,42 +14,42 @@
#include "sprite.h"
#include <math.h>
void move_sprites(t_cub3d_data *data)
void make_move(t_cub3d_data *data, t_sprite *sprite)
{
int i;
double dx;
double dy;
double dist;
double future_x;
double future_y;
static double zombie_movement = MOVEMENT_SPEED / 1.5;
future_x = sprite->x;
future_y = sprite->y;
dx = data->player.x - sprite->x;
dy = data->player.y - sprite->y;
dist = sqrt(dx * dx + dy * dy);
if (dist > 0.4)
{
dx /= dist;
dy /= dist;
future_x += dx * ZOMBIE_SPEED * data->delta;
future_y += dy * ZOMBIE_SPEED * data->delta;
if (data->map->map[(int)future_y][(int)sprite->x] != '1')
sprite->y = future_y;
if (data->map->map[(int)sprite->y][(int)future_x] != '1')
sprite->x = future_x;
}
}
void move_sprites(t_cub3d_data *data)
{
int i;
i = 0;
while (i < data->sprite_counter)
{
if (data->sprite_list[i]->sprite_type == ZOMBIE)
{
future_x = data->sprite_list[i]->x;
future_y = data->sprite_list[i]->y;
dx = data->player.x - data->sprite_list[i]->x;
dy = data->player.y - data->sprite_list[i]->y;
dist = sqrt(dx * dx + dy * dy);
if (dist > 0.0001)
{
dx /= dist;
dy /= dist;
future_x += dx * zombie_movement * data->delta;
future_y += dy * zombie_movement * data->delta;
if (data->map->map[(int)future_y][(int)data->sprite_list[i]->x] != '1')
data->sprite_list[i]->y = future_y;
if (data->map->map[(int)data->sprite_list[i]->y][(int)future_x] != '1')
data->sprite_list[i]->x = future_x;
}
if (dist < 0.4)
{
data->sprite_list[i]->x -= dx * zombie_movement * data->delta;
data->sprite_list[i]->y -= dy * zombie_movement * data->delta;
}
make_move(data, data->sprite_list[i]);
}
i++;
}