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norme: Fixed norme error
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parent
283618a935
commit
0d89bdf034
2 changed files with 28 additions and 26 deletions
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
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/* Updated: 2025/08/19 20:06:57 by tchampio ### ########.fr */
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/* Updated: 2025/08/19 20:07:14 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -40,6 +40,8 @@
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# define DBLTAP_TEX "ressources/dbltap.xpm"
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# define MYSTERY_TEX "ressources/box.xpm"
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# define ZOMBIE_TEX "ressources/zombie.xpm"
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// Approximated, value is actually MOVEMENT_SPEED / 1.5
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# define ZOMBIE_SPEED 0.0000033333
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# ifdef BONUS
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# define COMPILED_TEXT "Compiled with bonuses"
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
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/* Updated: 2025/08/18 23:04:15 by tchampio ### ########.fr */
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/* Updated: 2025/08/19 19:13:02 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,42 +14,42 @@
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#include "sprite.h"
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#include <math.h>
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void move_sprites(t_cub3d_data *data)
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void make_move(t_cub3d_data *data, t_sprite *sprite)
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{
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int i;
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double dx;
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double dy;
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double dist;
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double future_x;
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double future_y;
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static double zombie_movement = MOVEMENT_SPEED / 1.5;
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future_x = sprite->x;
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future_y = sprite->y;
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dx = data->player.x - sprite->x;
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dy = data->player.y - sprite->y;
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dist = sqrt(dx * dx + dy * dy);
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if (dist > 0.4)
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{
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dx /= dist;
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dy /= dist;
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future_x += dx * ZOMBIE_SPEED * data->delta;
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future_y += dy * ZOMBIE_SPEED * data->delta;
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if (data->map->map[(int)future_y][(int)sprite->x] != '1')
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sprite->y = future_y;
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if (data->map->map[(int)sprite->y][(int)future_x] != '1')
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sprite->x = future_x;
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}
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}
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void move_sprites(t_cub3d_data *data)
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{
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int i;
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i = 0;
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while (i < data->sprite_counter)
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{
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if (data->sprite_list[i]->sprite_type == ZOMBIE)
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{
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future_x = data->sprite_list[i]->x;
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future_y = data->sprite_list[i]->y;
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dx = data->player.x - data->sprite_list[i]->x;
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dy = data->player.y - data->sprite_list[i]->y;
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dist = sqrt(dx * dx + dy * dy);
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if (dist > 0.0001)
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{
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dx /= dist;
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dy /= dist;
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future_x += dx * zombie_movement * data->delta;
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future_y += dy * zombie_movement * data->delta;
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if (data->map->map[(int)future_y][(int)data->sprite_list[i]->x] != '1')
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data->sprite_list[i]->y = future_y;
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if (data->map->map[(int)data->sprite_list[i]->y][(int)future_x] != '1')
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data->sprite_list[i]->x = future_x;
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}
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if (dist < 0.4)
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{
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data->sprite_list[i]->x -= dx * zombie_movement * data->delta;
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data->sprite_list[i]->y -= dy * zombie_movement * data->delta;
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}
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make_move(data, data->sprite_list[i]);
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}
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i++;
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}
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