feat: Made sprites dynamic in memory and allocated in heap

This commit is contained in:
Theo Champion 2025-08-07 12:35:01 +02:00
parent 2e0fd93831
commit 10576f5751
5 changed files with 35 additions and 76 deletions

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/08/06 13:36:07 by tchampio ### ########.fr */
/* Updated: 2025/08/07 12:27:47 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -61,9 +61,15 @@ int main(int argc, char **argv)
return (ft_printf("Error: Missing cub3d file\n"), 1);
init_cub3d_data(&data, argv);
// placing a sprite next to player to ease debugging
data.static_sprite[0].x = data.map->startx + 1;
data.static_sprite[0].y = data.map->starty;
data.static_sprite[0].image = load_single_texture(&data, "ressources/box_no_transparent.xpm");
data.sprite_list = ft_calloc(sizeof(t_sprite *), 3);
data.sprite_list[0] = ft_calloc(sizeof(t_sprite), 1);
data.sprite_list[1] = ft_calloc(sizeof(t_sprite), 1);
data.sprite_list[0]->x = data.map->startx + 1;
data.sprite_list[0]->y = data.map->starty;
data.sprite_list[0]->image = load_single_texture(&data, "ressources/box.xpm");
data.sprite_list[1]->x = data.map->startx;
data.sprite_list[1]->y = data.map->starty - 2;
data.sprite_list[1]->image = load_single_texture(&data, "ressources/test.xpm");
mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
keyrelease_handler, &data);