From 121db8bd3c1cae5a848bffb244096a26c72a07f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kha=C3=AFs=20COLIN?= Date: Tue, 5 Aug 2025 12:53:06 +0200 Subject: [PATCH] norm: fix a few norm errors --- src/player/move.c | 46 +++++++++++++++++++++++++++------------------- 1 file changed, 27 insertions(+), 19 deletions(-) diff --git a/src/player/move.c b/src/player/move.c index 070a97b..0119966 100644 --- a/src/player/move.c +++ b/src/player/move.c @@ -3,10 +3,10 @@ /* ::: :::::::: */ /* move.c :+: :+: :+: */ /* +:+ +:+ +:+ */ -/* By: tchampio +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ -/* Created: 2025/07/29 13:58:00 by tchampio #+# #+# */ -/* Updated: 2025/07/31 14:43:57 by tchampio ### ########.fr */ +/* Created: 2025/08/05 12:53:06 by kcolin #+# #+# */ +/* Updated: 2025/08/05 12:53:06 by kcolin ### ########.fr */ /* */ /* ************************************************************************** */ @@ -19,14 +19,16 @@ void move_player_forward(t_cub3d_data *data) char **map; double next_x; double next_y; + float movspeed; + movspeed = MOVEMENT_SPEED * data->delta; map = data->map->map; - next_x = data->player.x + data->player.dir_x * MOVEMENT_SPEED * data->delta; - next_y = data->player.y + data->player.dir_y * MOVEMENT_SPEED * data->delta; + next_x = data->player.x + data->player.dir_x * movspeed; + next_y = data->player.y + data->player.dir_y * movspeed; if (map[(int)data->player.y][(int)next_x] == '0') - data->player.x += data->player.dir_x * MOVEMENT_SPEED * data->delta; + data->player.x += data->player.dir_x * movspeed; if (map[(int)next_y][(int)data->player.x] == '0') - data->player.y += data->player.dir_y * MOVEMENT_SPEED * data->delta; + data->player.y += data->player.dir_y * movspeed; } void move_player_backward(t_cub3d_data *data) @@ -34,14 +36,16 @@ void move_player_backward(t_cub3d_data *data) char **map; double next_x; double next_y; + float movspeed; + movspeed = MOVEMENT_SPEED * data->delta; map = data->map->map; - next_x = data->player.x - data->player.dir_x * MOVEMENT_SPEED * data->delta; - next_y = data->player.y - data->player.dir_y * MOVEMENT_SPEED * data->delta; + next_x = data->player.x - data->player.dir_x * movspeed; + next_y = data->player.y - data->player.dir_y * movspeed; if (map[(int)data->player.y][(int)next_x] == '0') - data->player.x -= data->player.dir_x * MOVEMENT_SPEED * data->delta; + data->player.x -= data->player.dir_x * movspeed; if (map[(int)next_y][(int)data->player.x] == '0') - data->player.y -= data->player.dir_y * MOVEMENT_SPEED * data->delta; + data->player.y -= data->player.dir_y * movspeed; } void move_player_strafe_left(t_cub3d_data *data) @@ -49,14 +53,16 @@ void move_player_strafe_left(t_cub3d_data *data) char **map; double next_x; double next_y; + float movspeed; + movspeed = MOVEMENT_SPEED * data->delta; map = data->map->map; - next_x = data->player.x - data->player.plane_x * MOVEMENT_SPEED * data->delta; - next_y = data->player.y - data->player.plane_y * MOVEMENT_SPEED * data->delta; + next_x = data->player.x - data->player.plane_x * movspeed; + next_y = data->player.y - data->player.plane_y * movspeed; if (map[(int)data->player.y][(int)next_x] == '0') - data->player.x -= data->player.plane_x * MOVEMENT_SPEED * data->delta; + data->player.x -= data->player.plane_x * movspeed; if (map[(int)next_y][(int)data->player.x] == '0') - data->player.y -= data->player.plane_y * MOVEMENT_SPEED * data->delta; + data->player.y -= data->player.plane_y * movspeed; } void move_player_strafe_right(t_cub3d_data *data) @@ -64,14 +70,16 @@ void move_player_strafe_right(t_cub3d_data *data) char **map; double next_x; double next_y; + float movspeed; + movspeed = MOVEMENT_SPEED * data->delta; map = data->map->map; - next_x = data->player.x + data->player.plane_x * MOVEMENT_SPEED * data->delta; - next_y = data->player.y + data->player.plane_y * MOVEMENT_SPEED * data->delta; + next_x = data->player.x + data->player.plane_x * movspeed; + next_y = data->player.y + data->player.plane_y * movspeed; if (map[(int)data->player.y][(int)next_x] == '0') - data->player.x += data->player.plane_x * MOVEMENT_SPEED * data->delta; + data->player.x += data->player.plane_x * movspeed; if (map[(int)next_y][(int)data->player.x] == '0') - data->player.y += data->player.plane_y * MOVEMENT_SPEED * data->delta; + data->player.y += data->player.plane_y * movspeed; } void move_player(t_cub3d_data *data)