feat: finished zombie movements code

This commit is contained in:
Theo Champion 2025-08-18 19:52:14 +02:00
parent c9fd8ea384
commit 14f178759e

View file

@ -6,23 +6,39 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */ /* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */ /* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
/* Updated: 2025/08/18 13:57:39 by kcolin ### ########.fr */ /* Updated: 2025/08/18 19:51:41 by tchampio ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "move_sprites.h" #include "move_sprites.h"
#include "sprite.h" #include "sprite.h"
#include "../../libft/includes/libft.h" #include "../../libft/includes/libft.h"
#include <math.h>
void move_sprites(t_cub3d_data *data) void move_sprites(t_cub3d_data *data)
{ {
int i; int i;
double dx;
double dy;
double dist;
static double zombie_movement = MOVEMENT_SPEED / 1.5;
i = 0; i = 0;
while (i < data->sprite_counter) while (i < data->sprite_counter)
{ {
if (data->sprite_list[i]->sprite_type == ZOMBIE) if (data->sprite_list[i]->sprite_type == ZOMBIE)
data->sprite_list[i]->x += MOVEMENT_SPEED * data->delta; {
dx = data->player.x - data->sprite_list[i]->x;
dy = data->player.y - data->sprite_list[i]->y;
dist = sqrt(dx * dx + dy * dy);
if (dist > 0.0001)
{
dx /= dist;
dy /= dist;
data->sprite_list[i]->x += dx * zombie_movement * data->delta;
data->sprite_list[i]->y += dy * zombie_movement * data->delta;
}
}
i++; i++;
} }
} }