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feat: load zombie sprites from map
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parent
742a014597
commit
1966892c3e
7 changed files with 92 additions and 17 deletions
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@ -6,12 +6,13 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
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/* Updated: 2025/08/18 13:25:07 by kcolin ### ########.fr */
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/* Updated: 2025/08/18 13:57:39 by kcolin ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "move_sprites.h"
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#include "sprite.h"
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#include "../../libft/includes/libft.h"
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void move_sprites(t_cub3d_data *data)
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{
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@ -21,7 +22,7 @@ void move_sprites(t_cub3d_data *data)
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while (i < data->sprite_counter)
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{
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if (data->sprite_list[i]->sprite_type == ZOMBIE)
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data->sprite_list[i]->sprite_pos_x += MOVEMENT_SPEED * data->delta;
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data->sprite_list[i]->x += MOVEMENT_SPEED * data->delta;
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i++;
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}
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}
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