feat: Added sprites

This commit is contained in:
Theo Champion 2025-08-06 14:06:15 +02:00
parent 7a1e8c18df
commit 258372bf09
9 changed files with 198 additions and 29 deletions

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@ -28,6 +28,7 @@ SOURCEFILES = \
src/raycast/ray.c \
src/raycast/walls.c \
src/renderer/render.c \
src/sprites/sprite_caster.c \
OBJECTS = $(SOURCEFILES:.c=.o)
NAME = cub3d

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@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
/* Updated: 2025/08/05 15:22:09 by kcolin ### ########.fr */
/* Updated: 2025/08/06 13:44:29 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -22,8 +22,11 @@
#define RESSOURCE_DIR "ressources"
#define MOVEMENT_SPEED 0.000005
#define ROTATION_SPEED 0.000002
# define PLANE_VALUE 0.66
#define PLANE_VALUE 0.6
#define TEXTURE_SIZE 64
// 4 static ones, 3 perks, the box and 25 zombies at max
#define SPRITE_TRANPARENCY_COLOR 0xff00dc
#define MAX_SPRITES 1 // FIXME: Change to 30
#ifdef BONUS
#define COMPILED_TEXT "Compiled with bonuses"
#else

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@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:59:37 by kcolin #+# #+# */
/* Updated: 2025/08/05 13:37:57 by tchampio ### ########.fr */
/* Updated: 2025/08/05 15:44:27 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -37,6 +37,9 @@ typedef struct s_cub3d_data
int delta;
int last_tick;
t_sprite static_sprite[4];
double zbuffer[WIDTH];
int sprite_order[MAX_SPRITES];
double sprite_distances[MAX_SPRITES];
} t_cub3d_data;
#endif // CUB3D_DATA_H

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@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/08/05 13:20:05 by tchampio ### ########.fr */
/* Updated: 2025/08/06 13:36:07 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -19,6 +19,8 @@
#include "raycast/raycaster.h"
#include "renderer/render.h"
#include "raycast/ray.h"
#include "sprites/sprite_caster.h"
#include "utils/inits.h"
#include "sprites/sprite.h"
#include "utils/hooks.h"
#include "utils/inits.h"
@ -30,9 +32,6 @@
#include <fcntl.h>
#include "utils/time.h"
// for testing purposes
// TODO: Put all of that code in separated files
int game_loop(t_cub3d_data *data)
{
t_ray ray;
@ -43,6 +42,7 @@ int game_loop(t_cub3d_data *data)
reset_matrix(data);
raycaster(data, &ray);
move_player(data);
sprite_caster(data);
matrix_to_image(data);
draw_map(data->map, &data->player, data->img_data);
mlx_put_image_to_window(data->mlx, data->mlx_win,
@ -63,7 +63,7 @@ int main(int argc, char **argv)
// placing a sprite next to player to ease debugging
data.static_sprite[0].x = data.map->startx + 1;
data.static_sprite[0].y = data.map->starty;
data.static_sprite[0].texture = mlx_xpm_file_to_image(&data.mlx, "ressources/box.xpm", &data.static_sprite[0].texture_width, &data.static_sprite[0].texture_height);
data.static_sprite[0].image = load_single_texture(&data, "ressources/box_no_transparent.xpm");
mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
keyrelease_handler, &data);

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@ -6,20 +6,22 @@
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/05 12:59:44 by tchampio #+# #+# */
/* Updated: 2025/08/05 13:19:30 by tchampio ### ########.fr */
/* Updated: 2025/08/06 12:13:12 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SPRITE_H
# define SPRITE_H
# include "../draw/img_data.h"
typedef struct s_sprite
{
double x;
double y;
void *texture;
int texture_width;
int texture_height;
t_img_data *image;
int img_width;
int img_height;
} t_sprite;
#endif // SPRITE_H

138
src/sprites/sprite_caster.c Normal file
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@ -0,0 +1,138 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* sprite_caster.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/05 15:51:01 by tchampio #+# #+# */
/* Updated: 2025/08/06 13:46:34 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d_data.h"
#include "../draw/drawutils.h"
#include "../renderer/render.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
static void swap(int i, int j, int *spriteorder, double *spritedist)
{
double tmp_dist;
int tmp_order;
tmp_order = spriteorder[i];
tmp_dist = spritedist[i];
spriteorder[i] = spriteorder[j];
spritedist[i] = spritedist[j];
spriteorder[j] = tmp_order;
spritedist[j] = tmp_dist;
}
// the sorting part is a readaptation of the std::sort function from c++
// more info on here: https://stackoverflow.com/questions/23816797/how-does-stdsort-work-for-list-of-pairs
static void sort_sprites(int *spriteorder, double *spritedist, t_cub3d_data *data)
{
int i;
int j;
int k;
int order[MAX_SPRITES];
double dist[MAX_SPRITES];
i = 0;
while (i < MAX_SPRITES)
{
order[i] = i;
dist[i] = ((data->player.x - data->static_sprite[i].x) * (data->player.x - data->static_sprite[i].x) + (data->player.y - data->static_sprite[i].y) * (data->player.y - data->static_sprite[i].y));
i++;
}
j = 0;
while (j < MAX_SPRITES)
{
k = 0;
while (j < MAX_SPRITES - j - 1)
{
if (dist[k] < dist[k + 1] && dist[k] != -1)
swap(k, k + 1, order, dist);
k++;
}
j++;
}
i = 0;
while (i < MAX_SPRITES)
{
spritedist[i] = dist[MAX_SPRITES - i - 1];
spriteorder[i] = order[MAX_SPRITES - i - 1];
i++;
}
}
void sprite_caster(t_cub3d_data *data)
{
int i;
double spriteX;
double spriteY;
double invDet;
double transformX;
double transformY;
int spriteScreenX;
int spriteHeight;
int spriteDrawStartY;
int spriteDrawEndY;
int spriteWidth;
int spriteDrawStartX;
int spriteDrawEndX;
int stripe;
int texX;
int d;
int texY;
int color;
int j;
sort_sprites(data->sprite_order, data->sprite_distances, data);
i = 0;
while (i < MAX_SPRITES)
{
spriteX = data->static_sprite[i].x - data->player.x;
spriteY = data->static_sprite[i].y - data->player.y;
invDet = 1.0 / (data->player.plane_x * data->player.dir_y - data->player.dir_x * data->player.plane_y);
transformX = invDet * (data->player.dir_y * spriteX - data->player.dir_x * spriteY);
transformY = invDet * (-data->player.plane_y * spriteX + data->player.plane_x * spriteY);
spriteScreenX = (int)((WIDTH / 2) * (1 + transformX / transformY));
spriteHeight = (int)fabs((HEIGHT / transformY));
spriteDrawStartY = -spriteHeight / 2 + HEIGHT / 2;
if (spriteDrawStartY < 0)
spriteDrawStartY = 0;
spriteDrawEndY = spriteHeight / 2 + HEIGHT / 2;
if (spriteDrawEndY >= HEIGHT)
spriteDrawEndY = HEIGHT - 1;
spriteWidth = (int)fabs((HEIGHT / transformY));
spriteDrawStartX = -spriteWidth / 2 + spriteScreenX;
if (spriteDrawStartX < 0)
spriteDrawStartX = 0;
spriteDrawEndX = spriteWidth / 2 + spriteScreenX;
if (spriteDrawEndX >= WIDTH)
spriteDrawEndX = WIDTH - 1;
stripe = spriteDrawStartX;
while (stripe < spriteDrawEndX)
{
texX = (int)(256 * (stripe - (-spriteWidth / 2 + spriteScreenX)) * SIZE / spriteWidth) / 256;
if (transformY > 0 && stripe > 0 && stripe < WIDTH && transformY < data->zbuffer[stripe])
{
j = spriteDrawStartY;
while (j < spriteDrawEndY)
{
d = (j) * 256 - HEIGHT * 128 + spriteHeight * 128;
texY = ((d * SIZE) / spriteHeight) / 256;
color = my_mlx_pixel_get(data->static_sprite[0].image, texX, texY); // data->static_sprite[0].image->img[SIZE * texY + texX];
if ((color & SPRITE_TRANPARENCY_COLOR) != 0)
matrix_set(data, stripe, j, color);
j++;
}
}
stripe++;
}
i++;
}
}

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@ -0,0 +1,20 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* sprite_caster.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/06 12:13:32 by tchampio #+# #+# */
/* Updated: 2025/08/06 12:14:23 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SPRITE_CASTER_H
# define SPRITE_CASTER_H
# include "../cub3d_data.h"
void sprite_caster(t_cub3d_data *data);
#endif // SPRITE_CASTER_H

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@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/31 13:43:05 by kcolin #+# #+# */
/* Updated: 2025/08/05 13:19:40 by kcolin ### ########.fr */
/* Updated: 2025/08/05 15:45:01 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -72,4 +72,5 @@ void init_cub3d_data(t_cub3d_data *data, char **argv)
init_player(&data->player, data->map);
data->screen_matrix = ft_calloc(sizeof(int), WIDTH * HEIGHT);
load_textures(data);
ft_memset(data->sprite_distances, -1, MAX_SPRITES);
}

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@ -6,7 +6,7 @@
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/31 13:28:47 by tchampio #+# #+# */
/* Updated: 2025/07/31 13:29:35 by tchampio ### ########.fr */
/* Updated: 2025/08/05 15:05:10 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -16,5 +16,6 @@
# include "../cub3d_data.h"
void init_cub3d_data(t_cub3d_data *data, char **argv);
t_img_data *load_single_texture(t_cub3d_data *data, char *path);
#endif // INITS_H