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https://codeberg.org/ACME-Corporation/cub3d.git
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feat: Added sprites
This commit is contained in:
parent
7a1e8c18df
commit
258372bf09
9 changed files with 198 additions and 29 deletions
1
Makefile
1
Makefile
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@ -28,6 +28,7 @@ SOURCEFILES = \
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src/raycast/ray.c \
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src/raycast/walls.c \
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src/renderer/render.c \
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src/sprites/sprite_caster.c \
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OBJECTS = $(SOURCEFILES:.c=.o)
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NAME = cub3d
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37
src/consts.h
37
src/consts.h
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@ -6,28 +6,31 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
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/* Updated: 2025/08/05 15:22:09 by kcolin ### ########.fr */
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/* Updated: 2025/08/06 13:44:29 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CONSTS_H
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# define CONSTS_H
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#define CONSTS_H
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# define HEIGHT 800
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# define WIDTH 800
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#define HEIGHT 800
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#define WIDTH 800
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# define SIZE 64
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# define MAP_SIZE 10
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# define PLAYER_SIZE 6
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# define RESSOURCE_DIR "ressources"
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# define MOVEMENT_SPEED 0.000005
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# define ROTATION_SPEED 0.000002
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# define PLANE_VALUE 0.66
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# define TEXTURE_SIZE 64
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# ifdef BONUS
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# define COMPILED_TEXT "Compiled with bonuses"
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# else
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# define COMPILED_TEXT " "
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# endif
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#define SIZE 64
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#define MAP_SIZE 10
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#define PLAYER_SIZE 6
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#define RESSOURCE_DIR "ressources"
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#define MOVEMENT_SPEED 0.000005
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#define ROTATION_SPEED 0.000002
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#define PLANE_VALUE 0.6
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#define TEXTURE_SIZE 64
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// 4 static ones, 3 perks, the box and 25 zombies at max
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#define SPRITE_TRANPARENCY_COLOR 0xff00dc
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#define MAX_SPRITES 1 // FIXME: Change to 30
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#ifdef BONUS
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#define COMPILED_TEXT "Compiled with bonuses"
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#else
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#define COMPILED_TEXT " "
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#endif
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#endif
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:59:37 by kcolin #+# #+# */
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/* Updated: 2025/08/05 13:37:57 by tchampio ### ########.fr */
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/* Updated: 2025/08/05 15:44:27 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -37,6 +37,9 @@ typedef struct s_cub3d_data
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int delta;
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int last_tick;
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t_sprite static_sprite[4];
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double zbuffer[WIDTH];
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int sprite_order[MAX_SPRITES];
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double sprite_distances[MAX_SPRITES];
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} t_cub3d_data;
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#endif // CUB3D_DATA_H
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10
src/main.c
10
src/main.c
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/08/05 13:20:05 by tchampio ### ########.fr */
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/* Updated: 2025/08/06 13:36:07 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -19,6 +19,8 @@
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#include "raycast/raycaster.h"
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#include "renderer/render.h"
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#include "raycast/ray.h"
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#include "sprites/sprite_caster.h"
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#include "utils/inits.h"
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#include "sprites/sprite.h"
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#include "utils/hooks.h"
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#include "utils/inits.h"
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@ -30,9 +32,6 @@
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#include <fcntl.h>
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#include "utils/time.h"
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// for testing purposes
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// TODO: Put all of that code in separated files
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int game_loop(t_cub3d_data *data)
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{
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t_ray ray;
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@ -43,6 +42,7 @@ int game_loop(t_cub3d_data *data)
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reset_matrix(data);
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raycaster(data, &ray);
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move_player(data);
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sprite_caster(data);
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matrix_to_image(data);
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draw_map(data->map, &data->player, data->img_data);
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mlx_put_image_to_window(data->mlx, data->mlx_win,
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@ -63,7 +63,7 @@ int main(int argc, char **argv)
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// placing a sprite next to player to ease debugging
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data.static_sprite[0].x = data.map->startx + 1;
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data.static_sprite[0].y = data.map->starty;
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data.static_sprite[0].texture = mlx_xpm_file_to_image(&data.mlx, "ressources/box.xpm", &data.static_sprite[0].texture_width, &data.static_sprite[0].texture_height);
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data.static_sprite[0].image = load_single_texture(&data, "ressources/box_no_transparent.xpm");
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mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
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mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
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keyrelease_handler, &data);
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@ -6,20 +6,22 @@
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/05 12:59:44 by tchampio #+# #+# */
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/* Updated: 2025/08/05 13:19:30 by tchampio ### ########.fr */
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/* Updated: 2025/08/06 12:13:12 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef SPRITE_H
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# define SPRITE_H
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# include "../draw/img_data.h"
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typedef struct s_sprite
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{
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double x;
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double y;
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void *texture;
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int texture_width;
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int texture_height;
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t_img_data *image;
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int img_width;
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int img_height;
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} t_sprite;
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#endif // SPRITE_H
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138
src/sprites/sprite_caster.c
Normal file
138
src/sprites/sprite_caster.c
Normal file
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@ -0,0 +1,138 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* sprite_caster.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/05 15:51:01 by tchampio #+# #+# */
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/* Updated: 2025/08/06 13:46:34 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../cub3d_data.h"
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#include "../draw/drawutils.h"
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#include "../renderer/render.h"
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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static void swap(int i, int j, int *spriteorder, double *spritedist)
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{
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double tmp_dist;
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int tmp_order;
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tmp_order = spriteorder[i];
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tmp_dist = spritedist[i];
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spriteorder[i] = spriteorder[j];
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spritedist[i] = spritedist[j];
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spriteorder[j] = tmp_order;
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spritedist[j] = tmp_dist;
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}
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// the sorting part is a readaptation of the std::sort function from c++
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// more info on here: https://stackoverflow.com/questions/23816797/how-does-stdsort-work-for-list-of-pairs
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static void sort_sprites(int *spriteorder, double *spritedist, t_cub3d_data *data)
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{
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int i;
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int j;
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int k;
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int order[MAX_SPRITES];
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double dist[MAX_SPRITES];
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i = 0;
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while (i < MAX_SPRITES)
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{
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order[i] = i;
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dist[i] = ((data->player.x - data->static_sprite[i].x) * (data->player.x - data->static_sprite[i].x) + (data->player.y - data->static_sprite[i].y) * (data->player.y - data->static_sprite[i].y));
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i++;
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}
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j = 0;
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while (j < MAX_SPRITES)
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{
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k = 0;
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while (j < MAX_SPRITES - j - 1)
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{
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if (dist[k] < dist[k + 1] && dist[k] != -1)
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swap(k, k + 1, order, dist);
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k++;
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}
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j++;
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}
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i = 0;
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while (i < MAX_SPRITES)
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{
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spritedist[i] = dist[MAX_SPRITES - i - 1];
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spriteorder[i] = order[MAX_SPRITES - i - 1];
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i++;
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}
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}
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void sprite_caster(t_cub3d_data *data)
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{
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int i;
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double spriteX;
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double spriteY;
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double invDet;
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double transformX;
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double transformY;
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int spriteScreenX;
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int spriteHeight;
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int spriteDrawStartY;
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int spriteDrawEndY;
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int spriteWidth;
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int spriteDrawStartX;
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int spriteDrawEndX;
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int stripe;
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int texX;
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int d;
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int texY;
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int color;
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int j;
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sort_sprites(data->sprite_order, data->sprite_distances, data);
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i = 0;
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while (i < MAX_SPRITES)
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{
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spriteX = data->static_sprite[i].x - data->player.x;
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spriteY = data->static_sprite[i].y - data->player.y;
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invDet = 1.0 / (data->player.plane_x * data->player.dir_y - data->player.dir_x * data->player.plane_y);
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transformX = invDet * (data->player.dir_y * spriteX - data->player.dir_x * spriteY);
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transformY = invDet * (-data->player.plane_y * spriteX + data->player.plane_x * spriteY);
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spriteScreenX = (int)((WIDTH / 2) * (1 + transformX / transformY));
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spriteHeight = (int)fabs((HEIGHT / transformY));
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spriteDrawStartY = -spriteHeight / 2 + HEIGHT / 2;
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if (spriteDrawStartY < 0)
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spriteDrawStartY = 0;
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spriteDrawEndY = spriteHeight / 2 + HEIGHT / 2;
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if (spriteDrawEndY >= HEIGHT)
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spriteDrawEndY = HEIGHT - 1;
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spriteWidth = (int)fabs((HEIGHT / transformY));
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spriteDrawStartX = -spriteWidth / 2 + spriteScreenX;
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if (spriteDrawStartX < 0)
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spriteDrawStartX = 0;
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spriteDrawEndX = spriteWidth / 2 + spriteScreenX;
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if (spriteDrawEndX >= WIDTH)
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spriteDrawEndX = WIDTH - 1;
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stripe = spriteDrawStartX;
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while (stripe < spriteDrawEndX)
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{
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texX = (int)(256 * (stripe - (-spriteWidth / 2 + spriteScreenX)) * SIZE / spriteWidth) / 256;
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if (transformY > 0 && stripe > 0 && stripe < WIDTH && transformY < data->zbuffer[stripe])
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{
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j = spriteDrawStartY;
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while (j < spriteDrawEndY)
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{
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d = (j) * 256 - HEIGHT * 128 + spriteHeight * 128;
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texY = ((d * SIZE) / spriteHeight) / 256;
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color = my_mlx_pixel_get(data->static_sprite[0].image, texX, texY); // data->static_sprite[0].image->img[SIZE * texY + texX];
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if ((color & SPRITE_TRANPARENCY_COLOR) != 0)
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matrix_set(data, stripe, j, color);
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j++;
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}
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}
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stripe++;
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}
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i++;
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}
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}
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20
src/sprites/sprite_caster.h
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20
src/sprites/sprite_caster.h
Normal file
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@ -0,0 +1,20 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* sprite_caster.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/06 12:13:32 by tchampio #+# #+# */
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/* Updated: 2025/08/06 12:14:23 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef SPRITE_CASTER_H
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# define SPRITE_CASTER_H
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# include "../cub3d_data.h"
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void sprite_caster(t_cub3d_data *data);
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#endif // SPRITE_CASTER_H
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/31 13:43:05 by kcolin #+# #+# */
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/* Updated: 2025/08/05 13:19:40 by kcolin ### ########.fr */
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/* Updated: 2025/08/05 15:45:01 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -72,4 +72,5 @@ void init_cub3d_data(t_cub3d_data *data, char **argv)
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init_player(&data->player, data->map);
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data->screen_matrix = ft_calloc(sizeof(int), WIDTH * HEIGHT);
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load_textures(data);
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ft_memset(data->sprite_distances, -1, MAX_SPRITES);
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}
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/31 13:28:47 by tchampio #+# #+# */
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/* Updated: 2025/07/31 13:29:35 by tchampio ### ########.fr */
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/* Updated: 2025/08/05 15:05:10 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,5 +16,6 @@
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# include "../cub3d_data.h"
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void init_cub3d_data(t_cub3d_data *data, char **argv);
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t_img_data *load_single_texture(t_cub3d_data *data, char *path);
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#endif // INITS_H
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