feat: Improved movements for the sprite

This commit is contained in:
Theo Champion 2025-08-19 18:58:55 +02:00
parent 78e02a5918
commit 283618a935

View file

@ -6,13 +6,12 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */ /* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */ /* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
/* Updated: 2025/08/18 19:51:41 by tchampio ### ########.fr */ /* Updated: 2025/08/18 23:04:15 by tchampio ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "move_sprites.h" #include "move_sprites.h"
#include "sprite.h" #include "sprite.h"
#include "../../libft/includes/libft.h"
#include <math.h> #include <math.h>
void move_sprites(t_cub3d_data *data) void move_sprites(t_cub3d_data *data)
@ -21,6 +20,8 @@ void move_sprites(t_cub3d_data *data)
double dx; double dx;
double dy; double dy;
double dist; double dist;
double future_x;
double future_y;
static double zombie_movement = MOVEMENT_SPEED / 1.5; static double zombie_movement = MOVEMENT_SPEED / 1.5;
i = 0; i = 0;
@ -28,6 +29,8 @@ void move_sprites(t_cub3d_data *data)
{ {
if (data->sprite_list[i]->sprite_type == ZOMBIE) if (data->sprite_list[i]->sprite_type == ZOMBIE)
{ {
future_x = data->sprite_list[i]->x;
future_y = data->sprite_list[i]->y;
dx = data->player.x - data->sprite_list[i]->x; dx = data->player.x - data->sprite_list[i]->x;
dy = data->player.y - data->sprite_list[i]->y; dy = data->player.y - data->sprite_list[i]->y;
dist = sqrt(dx * dx + dy * dy); dist = sqrt(dx * dx + dy * dy);
@ -35,8 +38,17 @@ void move_sprites(t_cub3d_data *data)
{ {
dx /= dist; dx /= dist;
dy /= dist; dy /= dist;
data->sprite_list[i]->x += dx * zombie_movement * data->delta; future_x += dx * zombie_movement * data->delta;
data->sprite_list[i]->y += dy * zombie_movement * data->delta; future_y += dy * zombie_movement * data->delta;
if (data->map->map[(int)future_y][(int)data->sprite_list[i]->x] != '1')
data->sprite_list[i]->y = future_y;
if (data->map->map[(int)data->sprite_list[i]->y][(int)future_x] != '1')
data->sprite_list[i]->x = future_x;
}
if (dist < 0.4)
{
data->sprite_list[i]->x -= dx * zombie_movement * data->delta;
data->sprite_list[i]->y -= dy * zombie_movement * data->delta;
} }
} }
i++; i++;