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feat: Improved movements for the sprite
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parent
78e02a5918
commit
283618a935
1 changed files with 16 additions and 4 deletions
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@ -6,13 +6,12 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
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/* Updated: 2025/08/18 19:51:41 by tchampio ### ########.fr */
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/* Updated: 2025/08/18 23:04:15 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "move_sprites.h"
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#include "sprite.h"
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#include "../../libft/includes/libft.h"
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#include <math.h>
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void move_sprites(t_cub3d_data *data)
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@ -21,6 +20,8 @@ void move_sprites(t_cub3d_data *data)
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double dx;
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double dy;
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double dist;
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double future_x;
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double future_y;
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static double zombie_movement = MOVEMENT_SPEED / 1.5;
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i = 0;
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@ -28,6 +29,8 @@ void move_sprites(t_cub3d_data *data)
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{
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if (data->sprite_list[i]->sprite_type == ZOMBIE)
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{
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future_x = data->sprite_list[i]->x;
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future_y = data->sprite_list[i]->y;
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dx = data->player.x - data->sprite_list[i]->x;
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dy = data->player.y - data->sprite_list[i]->y;
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dist = sqrt(dx * dx + dy * dy);
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@ -35,8 +38,17 @@ void move_sprites(t_cub3d_data *data)
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{
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dx /= dist;
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dy /= dist;
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data->sprite_list[i]->x += dx * zombie_movement * data->delta;
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data->sprite_list[i]->y += dy * zombie_movement * data->delta;
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future_x += dx * zombie_movement * data->delta;
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future_y += dy * zombie_movement * data->delta;
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if (data->map->map[(int)future_y][(int)data->sprite_list[i]->x] != '1')
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data->sprite_list[i]->y = future_y;
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if (data->map->map[(int)data->sprite_list[i]->y][(int)future_x] != '1')
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data->sprite_list[i]->x = future_x;
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}
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if (dist < 0.4)
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{
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data->sprite_list[i]->x -= dx * zombie_movement * data->delta;
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data->sprite_list[i]->y -= dy * zombie_movement * data->delta;
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}
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}
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i++;
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