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removal(player): removed old angle code as it's incompatible with new methods
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1 changed files with 1 additions and 32 deletions
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@ -6,42 +6,11 @@
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/24 14:41:35 by tchampio #+# #+# */
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/* Created: 2025/07/24 14:41:35 by tchampio #+# #+# */
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/* Updated: 2025/07/24 14:48:04 by tchampio ### ########.fr */
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/* Updated: 2025/07/29 12:21:27 by tchampio ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#include "../cub3d_data.h"
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#include "../consts.h"
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#include <math.h>
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#include <X11/keysym.h>
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#include <X11/keysym.h>
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#include <X11/X.h>
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#include <X11/X.h>
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/* key parameter should be X's value such as XK_a */
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void apply_angle(int key, t_cub3d_data *data)
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{
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double cos_angle;
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double sin_angle;
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cos_angle = cos(data->player.yaw);
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sin_angle = sin(data->player.yaw);
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if (key == XK_a)
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{
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data->player.x += cos_angle * MOVEMENT_SPEED;
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data->player.y -= sin_angle * MOVEMENT_SPEED;
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}
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if (key == XK_d)
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{
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data->player.x -= cos_angle * MOVEMENT_SPEED;
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data->player.y += sin_angle * MOVEMENT_SPEED;
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}
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if (key == XK_w)
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{
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data->player.x += sin_angle * MOVEMENT_SPEED;
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data->player.y += cos_angle * MOVEMENT_SPEED;
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}
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if (key == XK_s)
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{
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data->player.x -= sin_angle * MOVEMENT_SPEED;
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data->player.y -= cos_angle * MOVEMENT_SPEED;
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}
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}
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