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feat: Made payable doors
This commit is contained in:
parent
13b1f7a88c
commit
351e4bb679
7 changed files with 67 additions and 8 deletions
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/06 11:25:05 by kcolin #+# #+# */
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/* Updated: 2025/10/01 13:43:22 by tchampio ### ########.fr */
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/* Updated: 2025/10/01 14:11:11 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -32,7 +32,7 @@ bool blocks_movement(t_mapdata *data, int x, int y)
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bool blocks_view(t_mapdata *data, int x, int y)
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{
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if (out_of_bounds(data, x, y) || ft_strchr("12345678d", data->map[y][x]))
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if (out_of_bounds(data, x, y) || ft_strchr("12345678dP", data->map[y][x]))
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return (true);
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return (false);
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}
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:18:13 by kcolin #+# #+# */
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/* Updated: 2025/09/30 17:23:06 by tchampio ### ########.fr */
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/* Updated: 2025/10/01 14:08:45 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -24,10 +24,11 @@
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* z - beware of zombies
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* d - closed door
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* i - open dooro
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* P - payable door
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*/
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bool has_forbidden_characters(char *line)
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{
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static const char *allowedchars = " 10234567NSEWMQJDzdi\n";
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static const char *allowedchars = " 10234567NSEWMQJDzdiP\n";
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size_t strsize;
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int i;
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33
src/player/pay.c
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33
src/player/pay.c
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@ -0,0 +1,33 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* door.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/10/01 13:59:11 by tchampio #+# #+# */
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/* Updated: 2025/10/01 14:05:57 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../cub3d_data.h"
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#include "../../libft/includes/libft.h"
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int door_amount(void)
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{
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static int amount = 500;
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amount += 250;
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return (amount);
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}
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bool pay(t_cub3d_data *data, int amount)
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{
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if (data->player.points < amount)
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{
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ft_printf("Not enough points :(\n");
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return (false);
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}
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data->player.points -= amount;
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return (true);
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}
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21
src/player/pay.h
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21
src/player/pay.h
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@ -0,0 +1,21 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* pay.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/10/01 14:05:08 by tchampio #+# #+# */
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/* Updated: 2025/10/01 14:06:19 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef PAY_H
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# define PAY_H
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# include "../cub3d_data.h"
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int door_amount(void);
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bool pay(t_cub3d_data *data, int amount);
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#endif // PAY_H
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */
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/* Updated: 2025/10/01 13:50:08 by tchampio ### ########.fr */
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/* Updated: 2025/10/01 14:10:46 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -21,6 +21,7 @@
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#include <math.h>
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#include <stdlib.h>
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#include "../map/collision.h"
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#include "../player/pay.h"
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#include "../../libft/includes/libft.h"
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void init_ray(t_ray *ray, int pos_x, t_player *player)
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@ -60,7 +61,7 @@ void ray_calculate_step(t_ray *ray, t_player *player)
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void handle_door_ray(t_ray *ray, t_cub3d_data *data)
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{
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if ((data->map->map[ray->map_y][ray->map_x] == 'd' || data->map->map[ray->map_y][ray->map_x] == 'i') && ray->wall_dist < 1.5)
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if ((data->map->map[ray->map_y][ray->map_x] == 'd' || data->map->map[ray->map_y][ray->map_x] == 'i' || data->map->map[ray->map_y][ray->map_x] == 'P') && ray->wall_dist < 1.5)
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{
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ft_printf("map[%d][%d] = door reachable\n", ray->map_y, ray->map_x);
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data->player.closest_door[0] = ray->map_x;
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@ -71,6 +72,8 @@ void handle_door_ray(t_ray *ray, t_cub3d_data *data)
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data->keypresses.is_f_pressed = false;
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if (data->map->map[ray->map_y][ray->map_x] == 'd')
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data->map->map[ray->map_y][ray->map_x] = 'i';
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else if (data->map->map[ray->map_y][ray->map_x] == 'P' && pay(data, door_amount()))
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data->map->map[ray->map_y][ray->map_x] = '0';
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else if (data->map->map[ray->map_y][ray->map_x] == 'i')
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data->map->map[ray->map_y][ray->map_x] = 'd';
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}
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/31 13:17:39 by kcolin #+# #+# */
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/* Updated: 2025/10/01 13:36:58 by tchampio ### ########.fr */
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/* Updated: 2025/10/01 14:12:44 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -66,7 +66,7 @@ static int get_color(t_cub3d_data *data, t_ray *ray, int tex_y)
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if (ft_strchr("234567", data->map->map[ray->map_y][ray->map_x]))
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return (my_mlx_pixel_get(get_right_barricade(data,
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data->map->map[ray->map_y][ray->map_x]), tex_x, tex_y));
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if (data->map->map[ray->map_y][ray->map_x] == 'd')
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if (data->map->map[ray->map_y][ray->map_x] == 'd' || data->map->map[ray->map_y][ray->map_x] == 'P')
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return (my_mlx_pixel_get(data->door_texture, tex_x, tex_y));
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if (dir == NORTH)
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texture = data->no_texture;
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