fix: Fixed norme issue

This commit is contained in:
Theo Champion 2025-08-18 19:20:33 +02:00
parent 1966892c3e
commit 36f48c8b22

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */ /* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:52:23 by kcolin #+# #+# */ /* Created: 2025/08/18 13:52:23 by kcolin #+# #+# */
/* Updated: 2025/08/18 13:55:08 by kcolin ### ########.fr */ /* Updated: 2025/08/18 19:19:53 by tchampio ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -16,7 +16,7 @@
#include "../utils/inits.h" #include "../utils/inits.h"
t_sprite *create_sprite(t_cub3d_data *data, char *texture, t_sprite *create_sprite(t_cub3d_data *data, char *texture,
double x, double y, t_sprite_type type) double x, double y)
{ {
t_sprite *sprite; t_sprite *sprite;
@ -25,7 +25,7 @@ t_sprite *create_sprite(t_cub3d_data *data, char *texture,
return (NULL); return (NULL);
sprite->x = x; sprite->x = x;
sprite->y = y; sprite->y = y;
sprite->sprite_type = type; sprite->sprite_type = OTHER;
sprite->image = load_single_texture(data, texture); sprite->image = load_single_texture(data, texture);
return (sprite); return (sprite);
} }
@ -35,18 +35,22 @@ t_sprite *place_right_sprite(t_cub3d_data *data, char c, double x, double y)
t_sprite *sprite; t_sprite *sprite;
if (c == 'M') if (c == 'M')
sprite = create_sprite(data, MYSTERY_TEX, x + 0.5, y + 0.5, OTHER); {
sprite = create_sprite(data, MYSTERY_TEX, x + 0.5, y + 0.5);
sprite->sprite_type = BOX;
}
if (c == 'Q') if (c == 'Q')
sprite = create_sprite(data, sprite = create_sprite(data, REV_TEX, x + 0.5, y + 0.5);
REV_TEX, x + 0.5, y + 0.5, OTHER);
if (c == 'J') if (c == 'J')
sprite = create_sprite(data, sprite = create_sprite(data, JUGG_TEX, x + 0.5, y + 0.5);
JUGG_TEX, x + 0.5, y + 0.5, OTHER);
if (c == 'D') if (c == 'D')
sprite = create_sprite(data, sprite = create_sprite(data, DBLTAP_TEX, x + 0.5, y + 0.5);
DBLTAP_TEX, x + 0.5, y + 0.5, OTHER);
if (c == 'z') if (c == 'z')
sprite = create_sprite(data, {
ZOMBIE_TEX, x + 0.5, y + 0.5, ZOMBIE); sprite = create_sprite(data, ZOMBIE_TEX, x + 0.5, y + 0.5);
sprite->sprite_type = ZOMBIE;
}
if (c == 'D' || c == 'Q' || c == 'J')
sprite->sprite_type = PERK;
return (sprite); return (sprite);
} }