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https://codeberg.org/ACME-Corporation/cub3d.git
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fix: Added a currently aimed zombie pointer to the player struct and improved zombie checker function
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parent
50164e94bb
commit
46b40540dc
4 changed files with 19 additions and 12 deletions
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/09/14 16:41:00 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 14:09:13 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -54,7 +54,9 @@ int game_loop(t_cub3d_data *data)
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move_player(data);
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handle_shooting(data);
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move_sprites(data);
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data->player.aimed_zombie = NULL;
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raycaster(data, &ray);
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ft_printf("Current aimed %p\n", data->player.aimed_zombie);
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sprite_caster(data);
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create_hud(data);
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matrix_to_image(data);
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 15:51:29 by kcolin #+# #+# */
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/* Updated: 2025/09/10 15:51:55 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 13:18:49 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,6 +15,7 @@
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# include "../map/mapdata.h"
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# include "../draw/img_data.h"
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# include "../sprites/sprite.h"
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typedef struct s_vec2
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{
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@ -55,6 +56,7 @@ typedef struct s_player
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t_perks perk_order[3];
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t_vec2 movement;
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t_weapon weapon;
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t_sprite *aimed_zombie;
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} t_player;
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#endif // PLAYER_H
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */
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/* Updated: 2025/09/15 13:11:37 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 14:08:27 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -19,8 +19,8 @@
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#include "../cub3d_data.h"
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#include <float.h>
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#include <math.h>
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#include <stdlib.h>
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#include "../map/collision.h"
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#include "../../libft/includes/libft.h"
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void init_ray(t_ray *ray, int pos_x, t_player *player)
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{
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@ -6,29 +6,32 @@
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/15 13:08:48 by tchampio #+# #+# */
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/* Updated: 2025/09/15 13:09:38 by tchampio ### ########.fr */
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/* Updated: 2025/09/15 14:10:17 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ray.h"
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#include "../cub3d_data.h"
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#include "../../libft/includes/libft.h"
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#include <stdlib.h>
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void check_for_zombies(t_ray *ray, t_cub3d_data *data)
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{
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int i;
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int i;
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i = 0;
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while (i < data->sprite_counter)
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{
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if (data->sprite_list[i]->sprite_type == ZOMBIE
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&& ray->map_x == (int)data->sprite_list[i]->x
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if (ray->map_x == (int)data->sprite_list[i]->x
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&& ray->map_y == (int)data->sprite_list[i]->y)
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{
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ft_printf("Zombie found %p\n", data->sprite_list[i]);
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break ;
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if (data->sprite_list[i]->sprite_type == ZOMBIE)
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{
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data->player.aimed_zombie = data->sprite_list[i];
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break ;
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}
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else
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data->player.aimed_zombie = NULL;
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}
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i++;
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}
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}
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