fix: Fix crash when no map

This commit is contained in:
Theo Champion 2025-10-07 13:48:56 +02:00
parent cf3801702d
commit 4a513e9877
2 changed files with 4 additions and 4 deletions

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
/* Updated: 2025/08/19 20:07:29 by tchampio ### ########.fr */
/* Updated: 2025/10/07 13:49:26 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -53,7 +53,7 @@
# define ENOCUB "Not a .cub file"
# define EOPEN "Can't open file"
# define EMALMAP "Map is malformed (invalid chars or missing walls)"
# define ENOPLAYER "No player"
# define ENOPLAYER "No player or no map (monster!!)"
# define EHOLES "Holes in map"
# define ETRAILING "Trailing chars after map"
# define EBADCHARCOLOR "invalid characters in color definition"

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:15:26 by kcolin #+# #+# */
/* Updated: 2025/10/03 23:51:46 by tchampio ### ########.fr */
/* Updated: 2025/10/07 13:48:17 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -74,7 +74,7 @@ bool check_bare_minimum(t_mapdata *map)
i = 0;
spawncount = 0;
while (map->map[i])
while (map->map && map->map[i])
{
j = 0;
while (map->map[i][j])