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feat: made 3d... for the cub3d
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parent
077659cd25
commit
5281fe6abd
8 changed files with 185 additions and 5 deletions
12
src/main.c
12
src/main.c
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/07/29 14:00:36 by tchampio ### ########.fr */
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/* Updated: 2025/07/30 16:21:26 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -21,6 +21,9 @@
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#include "draw/draw_map.h"
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#include "map/mapdata.h"
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#include "player/player.h"
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#include "raycast/raycaster.h"
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#include "renderer/render.h"
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#include "raycast/ray.h"
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#include "utils/hooks.h"
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#include "utils/frees.h"
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#include <stdbool.h>
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@ -103,8 +106,12 @@ float coord_global_to_local(float coord)
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int game_loop(t_cub3d_data *data)
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{
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t_ray ray;
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mlx_destroy_image(data->mlx, data->img_data->img);
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data->img_data->img = mlx_new_image(data->mlx, WIDTH, HEIGHT);
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reset_matrix(data);
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raycaster(data, &ray);
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move_player(data);
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// if (player_intercardinal_dir(data->player) == SOUTHEAST)
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@ -137,7 +144,8 @@ int game_loop(t_cub3d_data *data)
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// ray_angle += fraction;
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// }
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draw_map(data->map, &data->player, data->img_data);
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//draw_map(data->map, &data->player, data->img_data);
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matrix_to_image(data);
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mlx_put_image_to_window(data->mlx, data->mlx_win,
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data->img_data->img, 0, 0);
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mlx_string_put(data->mlx, data->mlx_win, 10, 10, 0x00FFFFFF, COMPILED_TEXT);
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