From 5c7cc77419876dae1666dec8bc74726b074e89ea Mon Sep 17 00:00:00 2001 From: Theo Champion Date: Mon, 18 Aug 2025 13:07:08 +0200 Subject: [PATCH] dev: improved how sprites are detected in maps --- src/utils/inits.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/utils/inits.c b/src/utils/inits.c index ec98650..98a38a0 100644 --- a/src/utils/inits.c +++ b/src/utils/inits.c @@ -6,7 +6,7 @@ /* By: kcolin +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/07/31 13:43:05 by kcolin #+# #+# */ -/* Updated: 2025/08/14 21:47:17 by tchampio ### ########.fr */ +/* Updated: 2025/08/18 13:06:13 by tchampio ### ########.fr */ /* */ /* ************************************************************************** */ @@ -65,8 +65,7 @@ void place_base_sprites(t_cub3d_data *data, char **map) x = 0; while (x < (int)ft_strlen(map[y])) { - if (map[y][x] == 'M' || map[y][x] == 'Q' - || map[y][x] == 'J' || map[y][x] == 'D') + if (ft_strchr("MQJD", map[y][x])) { if (data->sprite_counter < MAX_SPRITES) data->sprite_list[data->sprite_counter++]