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dev: Added a registry for weapons
The registry is for storing weapons structs as they are closer to actual objects than simple data.
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4048f5d1e3
commit
66c3bda4df
9 changed files with 117 additions and 15 deletions
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:59:37 by kcolin #+# #+# */
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/* Updated: 2025/09/16 15:13:28 by tchampio ### ########.fr */
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/* Updated: 2025/09/18 12:01:18 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,6 +15,7 @@
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# include "map/mapdata.h"
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# include "draw/img_data.h"
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#include "player/weapon.h"
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# include "sprites/sprite.h"
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# include "utils/keypresses.h"
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# include "consts.h"
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@ -43,6 +44,7 @@ typedef struct s_cub3d_data
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int delta;
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int last_tick;
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t_sprite **sprite_list;
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t_weapon **weaponsregistry;
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int sprite_counter;
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double zbuffer[WIDTH];
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int sprite_order[MAX_SPRITES];
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