feat: basic zombie movement (very bad)

This commit is contained in:
Khaïs COLIN 2025-08-18 13:21:52 +02:00 committed by Theo Champion
parent 6e4374dc3e
commit 742a014597
4 changed files with 52 additions and 2 deletions

View file

@ -30,9 +30,10 @@ SOURCEFILES = \
src/raycast/ray.c \
src/raycast/walls.c \
src/renderer/render.c \
src/sprites/create_sprite.c \
src/sprites/move_sprites.c \
src/sprites/sort_sprites.c \
src/sprites/sprite_caster.c \
src/sprites/create_sprite.c \
OBJECTS = $(SOURCEFILES:.c=.o)
NAME = cub3d

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/08/12 14:49:01 by tchampio ### ########.fr */
/* Updated: 2025/08/18 13:23:26 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
@ -31,6 +31,7 @@
#include <unistd.h>
#include <fcntl.h>
#include "utils/time.h"
#include "sprites/move_sprites.h"
int game_loop(t_cub3d_data *data)
{
@ -41,6 +42,7 @@ int game_loop(t_cub3d_data *data)
data->last_tick = get_milliseconds();
reset_matrix(data);
move_player(data);
move_sprites(data);
raycaster(data, &ray);
sprite_caster(data);
matrix_to_image(data);

View file

@ -0,0 +1,27 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_sprites.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
/* Updated: 2025/08/18 13:25:07 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
#include "move_sprites.h"
#include "sprite.h"
void move_sprites(t_cub3d_data *data)
{
int i;
i = 0;
while (i < data->sprite_counter)
{
if (data->sprite_list[i]->sprite_type == ZOMBIE)
data->sprite_list[i]->sprite_pos_x += MOVEMENT_SPEED * data->delta;
i++;
}
}

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@ -0,0 +1,20 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* move_sprites.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:22:06 by kcolin #+# #+# */
/* Updated: 2025/08/18 13:22:40 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef MOVE_SPRITES_H
# define MOVE_SPRITES_H
# include "../cub3d_data.h"
void move_sprites(t_cub3d_data *data);
#endif // MOVE_SPRITES_H