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feat: Added perk logos to the left of the HUD
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parent
cd7d0ddcfc
commit
77a532a223
3 changed files with 39 additions and 2 deletions
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:59:37 by kcolin #+# #+# */
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/* Updated: 2025/08/20 16:10:45 by tchampio ### ########.fr */
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/* Updated: 2025/09/03 16:31:54 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -31,6 +31,7 @@ typedef struct s_cub3d_data
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t_img_data *ea_texture;
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t_img_data *img_data;
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t_img_data *point_figures[10];
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t_img_data *perk_logos[3];
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t_mapdata *map;
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t_player player;
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t_keypresses keypresses;
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24
src/main.c
24
src/main.c
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@ -51,11 +51,35 @@ void draw_points(t_cub3d_data *data)
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}
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}
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void draw_perks(t_cub3d_data *data)
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{
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int i;
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int perk_pos;
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i = 0;
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perk_pos = 50;
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while (i < 3)
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{
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if (data->player.perk_order[i] != NONE)
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{
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if (data->player.perk_order[i] == REVIVE)
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matrix_image_put(data, data->perk_logos[1], perk_pos, HEIGHT - 200);
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if (data->player.perk_order[i] == JUGGERNOG)
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matrix_image_put(data, data->perk_logos[0], perk_pos, HEIGHT - 200);
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if (data->player.perk_order[i] == DOUBLETAP)
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matrix_image_put(data, data->perk_logos[2], perk_pos, HEIGHT - 200);
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perk_pos += 50;
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}
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i++;
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}
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}
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void create_hud(t_cub3d_data *data)
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{
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// draw points
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draw_points(data);
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// draw perks
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draw_perks(data);
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// draw weapon
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// draw map
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}
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 15:51:29 by kcolin #+# #+# */
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/* Updated: 2025/08/13 15:31:17 by tchampio ### ########.fr */
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/* Updated: 2025/09/03 16:27:17 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -21,6 +21,14 @@ typedef struct s_vec2
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double y;
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} t_vec2;
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typedef enum e_perks
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{
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NONE = 0,
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REVIVE,
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JUGGERNOG,
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DOUBLETAP
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} t_perks;
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typedef struct s_player
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{
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double x;
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@ -31,6 +39,10 @@ typedef struct s_player
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double plane_y;
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int health;
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int points;
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bool has_revive;
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bool has_juggernog;
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bool has_doubletap;
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t_perks perk_order[3];
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t_vec2 movement;
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} t_player;
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