removal(minimap): Removed zombie tile

This commit is contained in:
Theo Champion 2025-09-08 13:59:35 +02:00
parent baccf93ac3
commit 80150ce24d

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:20:00 by kcolin #+# #+# */
/* Updated: 2025/08/05 15:20:47 by kcolin ### ########.fr */
/* Updated: 2025/09/08 13:58:59 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -77,8 +77,6 @@ void draw_map(t_mapdata *map, t_player *player, t_img_data *data)
{
if (map->map[i][j] == '1')
draw_2d_wall(map->f_color, data, MAP_SIZE * j, MAP_SIZE * i);
else if (map->map[i][j] == 'Z' || map->map[i][j] == 'z')
draw_2d_wall(0x0008D9D6, data, MAP_SIZE * j, MAP_SIZE * i);
else if (map->map[i][j] == 'D' || map->map[i][j] == 'd')
draw_2d_wall(0x00FF2E63, data, MAP_SIZE * j, MAP_SIZE * i);
else if (map->map[i][j] == 's')