fix: replaced magic values for their variables counterparts

This commit is contained in:
Theo Champion 2025-09-18 12:30:41 +02:00
parent 66c3bda4df
commit 82664c5d13

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */ /* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */ /* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/09/17 16:55:39 by tchampio ### ########.fr */ /* Updated: 2025/09/18 12:28:33 by tchampio ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -56,15 +56,15 @@ void handle_shooting(t_cub3d_data *data)
if (data->player.weapon->clip <= 0 && data->player.weapon->remaining_ammos > 0) if (data->player.weapon->clip <= 0 && data->player.weapon->remaining_ammos > 0)
{ {
ft_printf("reloading\n"); ft_printf("reloading\n");
if (data->player.weapon->remaining_ammos < 8) if (data->player.weapon->remaining_ammos < data->player.weapon->base_clip)
{ {
data->player.weapon->clip = data->player.weapon->remaining_ammos; data->player.weapon->clip = data->player.weapon->remaining_ammos;
data->player.weapon->remaining_ammos = 0; data->player.weapon->remaining_ammos = 0;
} }
else else
{ {
data->player.weapon->clip = 8; data->player.weapon->clip = data->player.weapon->base_clip;
data->player.weapon->remaining_ammos -= 8; data->player.weapon->remaining_ammos -= data->player.weapon->base_clip;
} }
} }
if (data->player.weapon->clip <= 0) if (data->player.weapon->clip <= 0)
@ -74,7 +74,7 @@ void handle_shooting(t_cub3d_data *data)
data->player.weapon->clip--; data->player.weapon->clip--;
if (data->player.aimed_zombie) if (data->player.aimed_zombie)
{ {
data->player.aimed_zombie->health -= 32; data->player.aimed_zombie->health -= data->player.weapon->damages;
data->player.points += 10; data->player.points += 10;
ft_printf("Shooting %p, now at %d HP %d/%d\n", data->player.aimed_zombie, ft_printf("Shooting %p, now at %d HP %d/%d\n", data->player.aimed_zombie,
data->player.aimed_zombie->health, data->player.weapon->clip, data->player.weapon->remaining_ammos); data->player.aimed_zombie->health, data->player.weapon->clip, data->player.weapon->remaining_ammos);