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https://codeberg.org/ACME-Corporation/cub3d.git
synced 2025-12-06 01:48:08 +01:00
fix: prevent moving through walls in extreme lag situations
This commit is contained in:
parent
b9b164e32d
commit
98e0119c91
7 changed files with 209 additions and 53 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -4,3 +4,4 @@ cub3d
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libft.a
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vgcore.*
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cscope.*
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callgrind.out.*
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1
Makefile
1
Makefile
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@ -25,6 +25,7 @@ SOURCEFILES = \
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src/player/angle.c \
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src/player/player.c \
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src/player/move.c \
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src/player/move_step.c \
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src/raycast/ray.c \
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src/raycast/walls.c \
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src/renderer/render.c \
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
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/* Updated: 2025/08/08 12:08:23 by tchampio ### ########.fr */
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/* Updated: 2025/08/07 13:45:34 by kcolin ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -21,6 +21,7 @@
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# define PLAYER_SIZE 6
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# define RESSOURCE_DIR "ressources"
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# define MOVEMENT_SPEED 0.000005
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# define MOVEMENT_STEP 0.1
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# define ROTATION_SPEED 0.000002
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# define PLANE_VALUE 0.6
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# define TEXTURE_SIZE 64
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/05 12:53:06 by kcolin #+# #+# */
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/* Updated: 2025/08/06 11:46:04 by kcolin ### ########.fr */
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/* Updated: 2025/08/12 12:16:51 by kcolin ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,73 +14,71 @@
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#include "angle.h"
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#include "../consts.h"
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#include "../map/collision.h"
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#include <math.h>
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#include "move_step.h"
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void move_player_forward(t_cub3d_data *data)
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{
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t_mapdata *map;
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double next_x;
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double next_y;
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float movspeed;
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double mov_x;
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double mov_y;
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movspeed = MOVEMENT_SPEED * data->delta;
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map = data->map;
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next_x = data->player.x + data->player.dir_x * movspeed;
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next_y = data->player.y + data->player.dir_y * movspeed;
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if (!blocks_movement(map, (int)data->player.y, (int)next_x))
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data->player.x += data->player.dir_x * movspeed;
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if (!blocks_movement(map, (int)next_y, (int)data->player.x))
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data->player.y += data->player.dir_y * movspeed;
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mov_x = data->player.dir_x * MOVEMENT_SPEED * data->delta;
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mov_y = data->player.dir_y * MOVEMENT_SPEED * data->delta;
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while (move_forward_step(data, mov_x, mov_y))
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{
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mov_x -= calc_step(mov_x);
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mov_y -= calc_step(mov_y);
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if (fabs(mov_x) < MOVEMENT_SPEED && fabs(mov_y) < MOVEMENT_SPEED)
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break ;
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}
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}
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void move_player_backward(t_cub3d_data *data)
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{
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t_mapdata *map;
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double next_x;
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double next_y;
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float movspeed;
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double mov_x;
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double mov_y;
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movspeed = MOVEMENT_SPEED * data->delta;
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map = data->map;
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next_x = data->player.x - data->player.dir_x * movspeed;
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next_y = data->player.y - data->player.dir_y * movspeed;
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if (!blocks_movement(map, (int)data->player.y, (int)next_x))
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data->player.x -= data->player.dir_x * movspeed;
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if (!blocks_movement(map, (int)next_y, (int)data->player.x))
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data->player.y -= data->player.dir_y * movspeed;
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mov_x = data->player.dir_x * MOVEMENT_SPEED * data->delta;
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mov_y = data->player.dir_y * MOVEMENT_SPEED * data->delta;
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while (move_backward_step(data, mov_x, mov_y))
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{
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mov_x -= calc_step(mov_x);
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mov_y -= calc_step(mov_y);
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if (fabs(mov_x) < MOVEMENT_SPEED && fabs(mov_y) < MOVEMENT_SPEED)
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break ;
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}
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}
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void move_player_strafe_left(t_cub3d_data *data)
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{
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t_mapdata *map;
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double next_x;
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double next_y;
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float movspeed;
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double mov_x;
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double mov_y;
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movspeed = MOVEMENT_SPEED * data->delta;
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map = data->map;
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next_x = data->player.x - data->player.plane_x * movspeed;
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next_y = data->player.y - data->player.plane_y * movspeed;
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if (!blocks_movement(map, (int)data->player.y, (int)next_x))
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data->player.x -= data->player.plane_x * movspeed;
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if (!blocks_movement(map, (int)next_y, (int)data->player.x))
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data->player.y -= data->player.plane_y * movspeed;
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mov_x = data->player.plane_x * MOVEMENT_SPEED * data->delta;
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mov_y = data->player.plane_y * MOVEMENT_SPEED * data->delta;
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while (move_strafe_left_step(data, mov_x, mov_y))
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{
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mov_x -= calc_step(mov_x);
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mov_y -= calc_step(mov_y);
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if (fabs(mov_x) < MOVEMENT_SPEED && fabs(mov_y) < MOVEMENT_SPEED)
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break ;
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}
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}
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void move_player_strafe_right(t_cub3d_data *data)
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{
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t_mapdata *map;
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double next_x;
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double next_y;
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float movspeed;
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double mov_x;
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double mov_y;
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movspeed = MOVEMENT_SPEED * data->delta;
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map = data->map;
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next_x = data->player.x + data->player.plane_x * movspeed;
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next_y = data->player.y + data->player.plane_y * movspeed;
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if (!blocks_movement(map, (int)data->player.y, (int)next_x))
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data->player.x += data->player.plane_x * movspeed;
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if (!blocks_movement(map, (int)next_y, (int)data->player.x))
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data->player.y += data->player.plane_y * movspeed;
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mov_x = data->player.plane_x * MOVEMENT_SPEED * data->delta;
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mov_y = data->player.plane_y * MOVEMENT_SPEED * data->delta;
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while (move_strafe_right_step(data, mov_x, mov_y))
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{
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mov_x -= calc_step(mov_x);
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mov_y -= calc_step(mov_y);
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if (fabs(mov_x) < MOVEMENT_SPEED && fabs(mov_y) < MOVEMENT_SPEED)
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break ;
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}
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}
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void move_player(t_cub3d_data *data)
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* move.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/29 13:58:49 by tchampio #+# #+# */
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/* Updated: 2025/07/29 20:13:08 by tchampio ### ########.fr */
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/* Created: 2025/08/08 14:06:56 by kcolin #+# #+# */
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/* Updated: 2025/08/08 14:08:28 by kcolin ### ########.fr */
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/* */
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/* ************************************************************************** */
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130
src/player/move_step.c
Normal file
130
src/player/move_step.c
Normal file
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@ -0,0 +1,130 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* move_step.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/08 14:06:37 by kcolin #+# #+# */
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/* Updated: 2025/08/12 12:16:17 by kcolin ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "move_step.h"
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#include <math.h>
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#include "../map/collision.h"
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double calc_step(double a)
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{
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double ret;
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if (fabs(a) > MOVEMENT_STEP)
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{
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if (a > 0)
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ret = MOVEMENT_STEP;
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else
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ret = -MOVEMENT_STEP;
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}
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else
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ret = a;
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return (ret);
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}
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// return value:
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// true: keep moving
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// false: hit wall
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bool move_forward_step(t_cub3d_data *data, double mov_x, double mov_y)
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{
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int blocks;
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double x_step;
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double y_step;
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blocks = 2;
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x_step = calc_step(mov_x);
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y_step = calc_step(mov_y);
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if (!blocks_movement(data->map, (int)data->player.y,
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(int)(data->player.x + x_step)))
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{
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data->player.x += x_step;
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blocks--;
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}
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if (!blocks_movement(data->map,
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(int)(data->player.y + y_step), (int)data->player.x))
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{
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data->player.y += y_step;
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blocks--;
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}
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return (blocks < 2);
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}
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bool move_backward_step(t_cub3d_data *data, double mov_x, double mov_y)
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{
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int blocks;
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double x_step;
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double y_step;
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blocks = 2;
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x_step = calc_step(mov_x);
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y_step = calc_step(mov_y);
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if (!blocks_movement(data->map, (int)data->player.y,
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(int)(data->player.x - x_step)))
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{
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data->player.x -= x_step;
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blocks--;
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}
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if (!blocks_movement(data->map,
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(int)(data->player.y - y_step), (int)data->player.x))
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{
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data->player.y -= y_step;
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blocks--;
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}
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return (blocks < 2);
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}
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bool move_strafe_left_step(t_cub3d_data *data, double mov_x, double mov_y)
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{
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int blocks;
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double x_step;
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double y_step;
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blocks = 2;
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x_step = calc_step(mov_x);
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y_step = calc_step(mov_y);
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if (!blocks_movement(data->map, (int)data->player.y,
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(int)(data->player.x - x_step)))
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{
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data->player.x -= x_step;
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blocks--;
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}
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if (!blocks_movement(data->map,
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(int)(data->player.y - y_step), (int)data->player.x))
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{
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data->player.y -= y_step;
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blocks--;
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}
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return (blocks < 2);
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}
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bool move_strafe_right_step(t_cub3d_data *data, double mov_x, double mov_y)
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{
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int blocks;
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double x_step;
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double y_step;
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blocks = 2;
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x_step = calc_step(mov_x);
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y_step = calc_step(mov_y);
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if (!blocks_movement(data->map, (int)data->player.y,
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(int)(data->player.x + x_step)))
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{
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data->player.x += x_step;
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blocks--;
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}
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if (!blocks_movement(data->map,
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(int)(data->player.y + y_step), (int)data->player.x))
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{
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data->player.y += y_step;
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blocks--;
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}
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return (blocks < 2);
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}
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25
src/player/move_step.h
Normal file
25
src/player/move_step.h
Normal file
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@ -0,0 +1,25 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* move_step.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/08 14:06:22 by kcolin #+# #+# */
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/* Updated: 2025/08/12 12:16:20 by kcolin ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef MOVE_STEP_H
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# define MOVE_STEP_H
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# include "../cub3d_data.h"
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double calc_step(double a);
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bool move_forward_step(t_cub3d_data *data, double mov_x, double mov_y);
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bool move_backward_step(t_cub3d_data *data, double mov_x, double mov_y);
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bool move_strafe_left_step(t_cub3d_data *data, double mov_x, double mov_y);
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bool move_strafe_right_step(t_cub3d_data *data, double mov_x, double mov_y);
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#endif // MOVE_STEP_H
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