norm: normed code (except sprites)

This commit is contained in:
Theo Champion 2025-08-06 14:47:29 +02:00
parent 258372bf09
commit 9a113374a6
6 changed files with 113 additions and 23 deletions

View file

@ -28,6 +28,7 @@ SOURCEFILES = \
src/raycast/ray.c \
src/raycast/walls.c \
src/renderer/render.c \
src/sprites/sort_sprites.c \
src/sprites/sprite_caster.c \
OBJECTS = $(SOURCEFILES:.c=.o)

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@ -6,31 +6,31 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
/* Updated: 2025/08/06 13:44:29 by tchampio ### ########.fr */
/* Updated: 2025/08/06 14:23:35 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CONSTS_H
#define CONSTS_H
# define CONSTS_H
#define HEIGHT 800
#define WIDTH 800
# define HEIGHT 800
# define WIDTH 800
#define SIZE 64
#define MAP_SIZE 10
#define PLAYER_SIZE 6
#define RESSOURCE_DIR "ressources"
#define MOVEMENT_SPEED 0.000005
#define ROTATION_SPEED 0.000002
#define PLANE_VALUE 0.6
#define TEXTURE_SIZE 64
# define SIZE 64
# define MAP_SIZE 10
# define PLAYER_SIZE 6
# define RESSOURCE_DIR "ressources"
# define MOVEMENT_SPEED 0.000005
# define ROTATION_SPEED 0.000002
# define PLANE_VALUE 0.6
# define TEXTURE_SIZE 64
# define SPRITE_TRANPARENCY_COLOR 0xff00dc
// 4 static ones, 3 perks, the box and 25 zombies at max
#define SPRITE_TRANPARENCY_COLOR 0xff00dc
#define MAX_SPRITES 1 // FIXME: Change to 30
#ifdef BONUS
#define COMPILED_TEXT "Compiled with bonuses"
#else
#define COMPILED_TEXT " "
#endif
# define MAX_SPRITES 1 // FIXME: Change to 30
# ifdef BONUS
# define COMPILED_TEXT "Compiled with bonuses"
# else
# define COMPILED_TEXT " "
# endif
#endif

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@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/31 13:17:39 by kcolin #+# #+# */
/* Updated: 2025/08/06 12:08:33 by tchampio ### ########.fr */
/* Updated: 2025/08/06 14:15:08 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -34,7 +34,6 @@ t_cardinal_dir get_cardinal(t_ray *ray)
}
}
static int get_color(t_cub3d_data *data, t_ray *ray, int tex_y)
{
t_cardinal_dir dir;

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@ -0,0 +1,70 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* sort_sprites.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/06 14:17:58 by tchampio #+# #+# */
/* Updated: 2025/08/06 14:21:16 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cub3d_data.h"
static void swap(int i, int j, int *spriteorder, double *spritedist)
{
double tmp_dist;
int tmp_order;
tmp_order = spriteorder[i];
tmp_dist = spritedist[i];
spriteorder[i] = spriteorder[j];
spritedist[i] = spritedist[j];
spriteorder[j] = tmp_order;
spritedist[j] = tmp_dist;
}
static void bubble_sort(double *dist, int *order)
{
int j;
int k;
j = 0;
while (j < MAX_SPRITES)
{
k = 0;
while (j < MAX_SPRITES - j - 1)
{
if (dist[k] < dist[k + 1] && dist[k] != -1)
swap(k, k + 1, order, dist);
k++;
}
j++;
}
}
// the sorting part is a readaptation of the std::sort function from c++
// more info on here: https://stackoverflow.com/questions/23816797/how-does-stdsort-work-for-list-of-pairs
void sort_sprites(int *spriteorder, double *spritedist, t_cub3d_data *data)
{
int i;
int order[MAX_SPRITES];
double dist[MAX_SPRITES];
i = 0;
while (i < MAX_SPRITES)
{
order[i] = i;
dist[i] = ((data->player.x - data->static_sprite[i].x) * (data->player.x - data->static_sprite[i].x) + (data->player.y - data->static_sprite[i].y) * (data->player.y - data->static_sprite[i].y));
i++;
}
bubble_sort(dist, order);
i = 0;
while (i < MAX_SPRITES)
{
spritedist[i] = dist[MAX_SPRITES - i - 1];
spriteorder[i] = order[MAX_SPRITES - i - 1];
i++;
}
}

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@ -0,0 +1,20 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* sort_sprites.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/06 14:18:47 by tchampio #+# #+# */
/* Updated: 2025/08/06 14:19:23 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SORT_SPRITES_H
# define SORT_SPRITES_H
# include "../cub3d_data.h"
void sort_sprites(int *spriteorder, double *spritedist, t_cub3d_data *data);
#endif // SORT_SPRITES_H

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@ -6,7 +6,7 @@
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/31 13:28:47 by tchampio #+# #+# */
/* Updated: 2025/08/05 15:05:10 by tchampio ### ########.fr */
/* Updated: 2025/08/06 14:14:11 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */