fix: prevent crash due to out-of-bounds when game lags

This commit is contained in:
Khaïs COLIN 2025-08-06 11:24:15 +02:00
parent 1d6d97ef25
commit a18c115ef1
Signed by: logistic-bot
SSH key fingerprint: SHA256:RlpiqKeXpcPFZZ4y9Ou4xi2M8OhRJovIwDlbCaMsuAo
7 changed files with 90 additions and 26 deletions

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@ -15,6 +15,7 @@ SOURCEFILES = \
src/draw/drawutils.c \ src/draw/drawutils.c \
src/main.c \ src/main.c \
src/map/checkers.c \ src/map/checkers.c \
src/map/collision.c \
src/map/forbidden_characters.c \ src/map/forbidden_characters.c \
src/map/populate_map.c \ src/map/populate_map.c \
src/map/setters.c \ src/map/setters.c \

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@ -6,16 +6,19 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */ /* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:28:56 by kcolin #+# #+# */ /* Created: 2025/07/17 14:28:56 by kcolin #+# #+# */
/* Updated: 2025/07/17 15:48:56 by kcolin ### ########.fr */ /* Updated: 2025/08/06 11:43:12 by kcolin ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "img_data.h" #include "img_data.h"
#include "../consts.h"
void my_mlx_pixel_put(t_img_data *data, int x, int y, int color) void my_mlx_pixel_put(t_img_data *data, int x, int y, int color)
{ {
char *dst; char *dst;
if (x < 0 || y < 0 || x >= HEIGHT || y >= WIDTH)
return ;
dst = data->addr + (y * data->line_length + x * (data->bits_per_pixel / 8)); dst = data->addr + (y * data->line_length + x * (data->bits_per_pixel / 8));
*(unsigned int *)dst = color; *(unsigned int *)dst = color;
} }

38
src/map/collision.c Normal file
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@ -0,0 +1,38 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* collision.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/06 11:25:05 by kcolin #+# #+# */
/* Updated: 2025/08/06 11:49:00 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
#include "collision.h"
#include "../../libft/includes/libft.h"
static bool out_of_bounds(t_mapdata *data, int x, int y)
{
if (x < 0
|| y < 0
|| x >= data->mapheight
|| y > (int)ft_strlen(data->map[x]))
return (true);
return (false);
}
bool blocks_movement(t_mapdata *data, int x, int y)
{
if (out_of_bounds(data, x, y) || data->map[x][y] == '1')
return (true);
return (false);
}
bool blocks_view(t_mapdata *data, int x, int y)
{
if (out_of_bounds(data, x, y) || data->map[x][y] == '1')
return (true);
return (false);
}

21
src/map/collision.h Normal file
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@ -0,0 +1,21 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* collision.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/06 11:24:10 by kcolin #+# #+# */
/* Updated: 2025/08/06 11:28:57 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef COLLISION_H
# define COLLISION_H
# include "mapdata.h"
bool blocks_movement(t_mapdata *data, int x, int y);
bool blocks_view(t_mapdata *data, int x, int y);
#endif // COLLISION_H

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@ -6,79 +6,80 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */ /* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/05 12:53:06 by kcolin #+# #+# */ /* Created: 2025/08/05 12:53:06 by kcolin #+# #+# */
/* Updated: 2025/08/05 12:53:06 by kcolin ### ########.fr */ /* Updated: 2025/08/06 11:46:04 by kcolin ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "../cub3d_data.h" #include "../cub3d_data.h"
#include "angle.h" #include "angle.h"
#include "../consts.h" #include "../consts.h"
#include "../map/collision.h"
void move_player_forward(t_cub3d_data *data) void move_player_forward(t_cub3d_data *data)
{ {
char **map; t_mapdata *map;
double next_x; double next_x;
double next_y; double next_y;
float movspeed; float movspeed;
movspeed = MOVEMENT_SPEED * data->delta; movspeed = MOVEMENT_SPEED * data->delta;
map = data->map->map; map = data->map;
next_x = data->player.x + data->player.dir_x * movspeed; next_x = data->player.x + data->player.dir_x * movspeed;
next_y = data->player.y + data->player.dir_y * movspeed; next_y = data->player.y + data->player.dir_y * movspeed;
if (map[(int)data->player.y][(int)next_x] == '0') if (!blocks_movement(map, (int)data->player.y, (int)next_x))
data->player.x += data->player.dir_x * movspeed; data->player.x += data->player.dir_x * movspeed;
if (map[(int)next_y][(int)data->player.x] == '0') if (!blocks_movement(map, (int)next_y, (int)data->player.x))
data->player.y += data->player.dir_y * movspeed; data->player.y += data->player.dir_y * movspeed;
} }
void move_player_backward(t_cub3d_data *data) void move_player_backward(t_cub3d_data *data)
{ {
char **map; t_mapdata *map;
double next_x; double next_x;
double next_y; double next_y;
float movspeed; float movspeed;
movspeed = MOVEMENT_SPEED * data->delta; movspeed = MOVEMENT_SPEED * data->delta;
map = data->map->map; map = data->map;
next_x = data->player.x - data->player.dir_x * movspeed; next_x = data->player.x - data->player.dir_x * movspeed;
next_y = data->player.y - data->player.dir_y * movspeed; next_y = data->player.y - data->player.dir_y * movspeed;
if (map[(int)data->player.y][(int)next_x] == '0') if (!blocks_movement(map, (int)data->player.y, (int)next_x))
data->player.x -= data->player.dir_x * movspeed; data->player.x -= data->player.dir_x * movspeed;
if (map[(int)next_y][(int)data->player.x] == '0') if (!blocks_movement(map, (int)next_y, (int)data->player.x))
data->player.y -= data->player.dir_y * movspeed; data->player.y -= data->player.dir_y * movspeed;
} }
void move_player_strafe_left(t_cub3d_data *data) void move_player_strafe_left(t_cub3d_data *data)
{ {
char **map; t_mapdata *map;
double next_x; double next_x;
double next_y; double next_y;
float movspeed; float movspeed;
movspeed = MOVEMENT_SPEED * data->delta; movspeed = MOVEMENT_SPEED * data->delta;
map = data->map->map; map = data->map;
next_x = data->player.x - data->player.plane_x * movspeed; next_x = data->player.x - data->player.plane_x * movspeed;
next_y = data->player.y - data->player.plane_y * movspeed; next_y = data->player.y - data->player.plane_y * movspeed;
if (map[(int)data->player.y][(int)next_x] == '0') if (!blocks_movement(map, (int)data->player.y, (int)next_x))
data->player.x -= data->player.plane_x * movspeed; data->player.x -= data->player.plane_x * movspeed;
if (map[(int)next_y][(int)data->player.x] == '0') if (!blocks_movement(map, (int)next_y, (int)data->player.x))
data->player.y -= data->player.plane_y * movspeed; data->player.y -= data->player.plane_y * movspeed;
} }
void move_player_strafe_right(t_cub3d_data *data) void move_player_strafe_right(t_cub3d_data *data)
{ {
char **map; t_mapdata *map;
double next_x; double next_x;
double next_y; double next_y;
float movspeed; float movspeed;
movspeed = MOVEMENT_SPEED * data->delta; movspeed = MOVEMENT_SPEED * data->delta;
map = data->map->map; map = data->map;
next_x = data->player.x + data->player.plane_x * movspeed; next_x = data->player.x + data->player.plane_x * movspeed;
next_y = data->player.y + data->player.plane_y * movspeed; next_y = data->player.y + data->player.plane_y * movspeed;
if (map[(int)data->player.y][(int)next_x] == '0') if (!blocks_movement(map, (int)data->player.y, (int)next_x))
data->player.x += data->player.plane_x * movspeed; data->player.x += data->player.plane_x * movspeed;
if (map[(int)next_y][(int)data->player.x] == '0') if (!blocks_movement(map, (int)next_y, (int)data->player.x))
data->player.y += data->player.plane_y * movspeed; data->player.y += data->player.plane_y * movspeed;
} }

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@ -3,10 +3,10 @@
/* ::: :::::::: */ /* ::: :::::::: */
/* player.c :+: :+: :+: */ /* player.c :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */ /* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/29 11:42:44 by tchampio #+# #+# */ /* Created: 2025/08/06 11:29:14 by kcolin #+# #+# */
/* Updated: 2025/07/29 20:13:01 by tchampio ### ########.fr */ /* Updated: 2025/08/06 11:29:14 by kcolin ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -59,7 +59,6 @@ void init_player(t_player *player, t_mapdata *map)
dir = map->map[map->starty][map->startx]; dir = map->map[map->starty][map->startx];
player->x = map->startx + 0.5; player->x = map->startx + 0.5;
player->y = map->starty + 0.5; player->y = map->starty + 0.5;
map->map[map->starty][map->startx] = '0';
player->health = 100; player->health = 100;
player->points = 500; player->points = 500;
if (dir == 'N' || dir == 'S') if (dir == 'N' || dir == 'S')

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@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */ /* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */ /* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */
/* Updated: 2025/07/31 11:58:02 by kcolin ### ########.fr */ /* Updated: 2025/08/06 11:33:27 by kcolin ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -17,6 +17,7 @@
#include "../cub3d_data.h" #include "../cub3d_data.h"
#include <float.h> #include <float.h>
#include <math.h> #include <math.h>
#include "../map/collision.h"
void init_ray(t_ray *ray, int pos_x, t_player *player) void init_ray(t_ray *ray, int pos_x, t_player *player)
{ {
@ -53,7 +54,7 @@ void ray_calculate_step(t_ray *ray, t_player *player)
} }
} }
void calculate_wall_dist(t_ray *ray, char **map) void calculate_wall_dist(t_ray *ray, t_mapdata *map)
{ {
while (true) while (true)
{ {
@ -69,7 +70,7 @@ void calculate_wall_dist(t_ray *ray, char **map)
ray->map_y += ray->step_y; ray->map_y += ray->step_y;
ray->side = SOUTH; ray->side = SOUTH;
} }
if (map[ray->map_y][ray->map_x] != '0') if (blocks_view(map, ray->map_y, ray->map_x))
break ; break ;
} }
if (ray->side == NORTH) if (ray->side == NORTH)
@ -105,7 +106,7 @@ void raycaster(t_cub3d_data *data, t_ray *ray)
{ {
init_ray(ray, x, &data->player); init_ray(ray, x, &data->player);
ray_calculate_step(ray, &data->player); ray_calculate_step(ray, &data->player);
calculate_wall_dist(ray, data->map->map); calculate_wall_dist(ray, data->map);
calculate_wall_height(ray, &data->player); calculate_wall_height(ray, &data->player);
render_walls(data, ray, x); render_walls(data, ray, x);
x++; x++;