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added movement vector movement core
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parent
ba42e0d3e1
commit
a58783350d
3 changed files with 23 additions and 16 deletions
13
src/main.c
13
src/main.c
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/06 13:16:11 by tchampio #+# #+# */
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/* Updated: 2025/07/09 16:23:50 by tchampio ### ########.fr */
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/* Updated: 2025/07/09 17:07:29 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@
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#include "../includes/structs.h"
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#include "../mlx/mlx.h"
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#include "../includes/maputils.h"
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#include "../includes/cub3d_consts.h"
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#include <stdbool.h>
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#include <X11/keysym.h>
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#include <X11/X.h>
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@ -67,8 +68,14 @@ int keypress_handler(int keycode, t_cub3d_data *data)
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{
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if (keycode == XK_Escape)
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destroy(data);
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else if (keycode == XK_w || keycode == XK_a || keycode == XK_s || keycode == XK_d)
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ft_printf("salut\n");
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else if (keycode == XK_a)
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data->player.movement.x = -MOVEMENT_SPEED;
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else if (keycode == XK_d)
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data->player.movement.x = MOVEMENT_SPEED;
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else if (keycode == XK_w)
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data->player.movement.y = -MOVEMENT_SPEED;
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else if (keycode == XK_s)
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data->player.movement.y = MOVEMENT_SPEED;
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return (0);
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}
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