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added movement vector movement core
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ba42e0d3e1
commit
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3 changed files with 23 additions and 16 deletions
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/06/06 17:42:23 by tchampio #+# #+# */
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/* Updated: 2025/06/06 17:43:19 by tchampio ### ########.fr */
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/* Updated: 2025/07/09 17:05:10 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,5 +16,6 @@
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# define HEIGHT 800
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# define WIDTH 800
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# define RESSOURCE_DIR "ressources"
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# define MOVEMENT_SPEED 10.0
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#endif
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@ -32,6 +32,12 @@ typedef enum e_direction
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WEST
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} t_direction;
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typedef struct s_vec2
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{
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double x;
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double y;
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} t_vec2;
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typedef struct s_mapdata
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{
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char *filename;
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@ -52,20 +58,13 @@ typedef struct s_mapdata
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char error[1024];
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} t_mapdata;
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struct s_playermove {
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int is_w_pressed;
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int is_a_pressed;
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int is_s_pressed;
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int is_d_pressed;
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};
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typedef struct s_player
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{
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float x;
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float y;
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double yaw;
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int health;
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struct s_playermove playermove;
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t_vec2 movement;
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} t_player;
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typedef struct s_cub3d_data
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13
src/main.c
13
src/main.c
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/06 13:16:11 by tchampio #+# #+# */
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/* Updated: 2025/07/09 16:23:50 by tchampio ### ########.fr */
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/* Updated: 2025/07/09 17:07:29 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@
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#include "../includes/structs.h"
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#include "../mlx/mlx.h"
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#include "../includes/maputils.h"
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#include "../includes/cub3d_consts.h"
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#include <stdbool.h>
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#include <X11/keysym.h>
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#include <X11/X.h>
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@ -67,8 +68,14 @@ int keypress_handler(int keycode, t_cub3d_data *data)
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{
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if (keycode == XK_Escape)
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destroy(data);
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else if (keycode == XK_w || keycode == XK_a || keycode == XK_s || keycode == XK_d)
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ft_printf("salut\n");
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else if (keycode == XK_a)
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data->player.movement.x = -MOVEMENT_SPEED;
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else if (keycode == XK_d)
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data->player.movement.x = MOVEMENT_SPEED;
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else if (keycode == XK_w)
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data->player.movement.y = -MOVEMENT_SPEED;
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else if (keycode == XK_s)
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data->player.movement.y = MOVEMENT_SPEED;
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return (0);
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}
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