fix(player init): deleted old init_player function in favor of the new

one
This commit is contained in:
Theo Champion 2025-07-29 13:33:41 +02:00
parent 9c710c13e3
commit ac94e9e937
2 changed files with 22 additions and 32 deletions

View file

@ -6,12 +6,13 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/07/29 12:33:46 by tchampio ### ########.fr */
/* Updated: 2025/07/29 13:28:35 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "../libft/includes/libft.h"
#include "../mlx/mlx.h"
#include "player/player.h"
#include "consts.h"
#include "cub3d_data.h"
#include "draw/drawutils.h"
@ -29,21 +30,6 @@
#include <math.h>
#include <stdio.h> // BAD
void init_player(t_mapdata *mapdata, t_player *player)
{
player->health = 100;
player->x = mapdata->startx * SIZE + ((float)SIZE / 2);
player->y = mapdata->starty * SIZE + ((float)SIZE / 2);
if (mapdata->map[mapdata->starty][mapdata->startx] == 'N')
player->yaw = M_PI;
else if (mapdata->map[mapdata->starty][mapdata->startx] == 'S')
player->yaw = 0;
else if (mapdata->map[mapdata->starty][mapdata->startx] == 'E')
player->yaw = M_PI / 2;
else if (mapdata->map[mapdata->starty][mapdata->startx] == 'W')
player->yaw = 3 * M_PI / 2;
}
bool touch(float px, float py, t_mapdata *map)
{
int x;
@ -56,20 +42,20 @@ bool touch(float px, float py, t_mapdata *map)
return (false);
}
void draw_line(t_cub3d_data *data, float start_angle)
{
float cos_angle = cos(start_angle);
float sin_angle = sin(start_angle);
float ray_x = data->player.x;
float ray_y = data->player.y;
while(!touch(ray_x, ray_y, data->map))
{
my_mlx_pixel_put(data->img_data, (int)(MAP_SIZE * (ray_x / SIZE)), (int)(MAP_SIZE * (ray_y / SIZE)), 0xcc241b);
ray_x += sin_angle;
ray_y += cos_angle;
}
}
// void draw_line(t_cub3d_data *data, float start_angle)
// {
// float cos_angle = cos(start_angle);
// float sin_angle = sin(start_angle);
// float ray_x = data->player.x;
// float ray_y = data->player.y;
//
// while(!touch(ray_x, ray_y, data->map))
// {
// my_mlx_pixel_put(data->img_data, (int)(MAP_SIZE * (ray_x / SIZE)), (int)(MAP_SIZE * (ray_y / SIZE)), 0xcc241b);
// ray_x += sin_angle;
// ray_y += cos_angle;
// }
// }
t_cardinal_dir angle_cardinal_dir(float angle)
{
@ -177,7 +163,7 @@ int main(int argc, char **argv)
data.img_data->addr = mlx_get_data_addr(data.img_data->img,
&data.img_data->bits_per_pixel, &data.img_data->line_length,
&data.img_data->endian);
init_player(data.map, &(data.player));
init_player(&data.player, data.map);
mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
keyrelease_handler, &data);

View file

@ -6,13 +6,15 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 15:51:29 by kcolin #+# #+# */
/* Updated: 2025/07/29 12:01:02 by tchampio ### ########.fr */
/* Updated: 2025/07/29 13:28:08 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef PLAYER_H
# define PLAYER_H
# include "../map/mapdata.h"
typedef struct s_vec2
{
double x;
@ -32,4 +34,6 @@ typedef struct s_player
t_vec2 movement;
} t_player;
void init_player(t_player *player, t_mapdata *map);
#endif // PLAYER_H