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wip: Adding weapon class and usage
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87c0a8a991
commit
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13 changed files with 82 additions and 43 deletions
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/06 11:29:14 by kcolin #+# #+# */
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/* Updated: 2025/09/03 16:37:56 by tchampio ### ########.fr */
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/* Updated: 2025/09/10 15:58:32 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@
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#include "../../libft/includes/libft.h"
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#include "../map/mapdata.h"
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#include "../consts.h"
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#include "../hud/load_texture.h"
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// east west
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void init_lon(t_player *player, char dir)
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@ -53,7 +54,7 @@ void init_lat(t_player *player, char dir)
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}
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}
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void init_player(t_player *player, t_mapdata *map)
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void init_player(t_cub3d_data *data, t_player *player, t_mapdata *map)
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{
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char dir;
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@ -63,6 +64,8 @@ void init_player(t_player *player, t_mapdata *map)
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player->health = 100;
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player->points = 500;
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ft_bzero(player->perk_order, 3);
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ft_bzero(&player->weapon, sizeof(t_weapon));
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player->weapon.texture = load_hud_texture(data, "ressources/weapon.xpm");
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if (dir == 'N' || dir == 'S')
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init_lon(player, dir);
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else
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