diff --git a/src/main.c b/src/main.c index 8d988df..07ee598 100644 --- a/src/main.c +++ b/src/main.c @@ -6,7 +6,7 @@ /* By: kcolin +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */ -/* Updated: 2025/08/11 10:50:40 by tchampio ### ########.fr */ +/* Updated: 2025/08/11 11:03:22 by tchampio ### ########.fr */ /* */ /* ************************************************************************** */ @@ -53,9 +53,9 @@ int game_loop(t_cub3d_data *data) data->delta = (get_milliseconds() - data->last_tick); fps = 1000000.0 / data->delta; fps_string = ft_itoa(fps); - mlx_string_put(data->mlx, data->mlx_win, WIDTH - 20, 15, 0xFF0000, fps_string); + mlx_string_put(data->mlx, data->mlx_win, WIDTH - 20, 15, 0xFF0000, + fps_string); free(fps_string); - //ft_printf("%d,%d\n", data->last_tick, data->delta); return (0); } @@ -66,16 +66,19 @@ int main(int argc, char **argv) if (argc < 2) return (ft_printf("Error: Missing cub3d file\n"), 1); init_cub3d_data(&data, argv); - // placing a sprite next to player to ease debugging + // FIXME: Delete this whole piece of code when we will init sprites from + // map data.sprite_list = ft_calloc(sizeof(t_sprite *), 3); data.sprite_list[0] = ft_calloc(sizeof(t_sprite), 1); data.sprite_list[1] = ft_calloc(sizeof(t_sprite), 1); data.sprite_list[0]->x = data.map->startx + 1; data.sprite_list[0]->y = data.map->starty; - data.sprite_list[0]->image = load_single_texture(&data, "ressources/box.xpm"); + data.sprite_list[0]->image = load_single_texture(&data, + "ressources/box.xpm"); data.sprite_list[1]->x = data.map->startx; data.sprite_list[1]->y = data.map->starty - 2; - data.sprite_list[1]->image = load_single_texture(&data, "ressources/test_holed.xpm"); + data.sprite_list[1]->image = load_single_texture(&data, + "ressources/test_holed.xpm"); mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data); mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask, keyrelease_handler, &data);