restarted movement core

This commit is contained in:
Theo Champion 2025-07-09 16:45:13 +02:00
parent a8abe903cb
commit ba42e0d3e1
5 changed files with 57 additions and 37 deletions

View file

@ -30,7 +30,7 @@ fclean: clean
bonus: CFLAGS += -D BONUS=1 bonus: CFLAGS += -D BONUS=1
bonus: re bonus: all
re: fclean all re: fclean all

View file

@ -52,12 +52,20 @@ typedef struct s_mapdata
char error[1024]; char error[1024];
} t_mapdata; } t_mapdata;
struct s_playermove {
int is_w_pressed;
int is_a_pressed;
int is_s_pressed;
int is_d_pressed;
};
typedef struct s_player typedef struct s_player
{ {
float x; float x;
float y; float y;
double yaw; double yaw;
int health; int health;
struct s_playermove playermove;
} t_player; } t_player;
typedef struct s_cub3d_data typedef struct s_cub3d_data

View file

@ -0,0 +1,27 @@
NO ./path_to_the_north_texture
SO ./path_to_the_south_texture
WE ./path_to_the_west_texture
EA ./path_to_the_east_texture
F 220,100,0
C 225,30,0
11111111 1111111
10000001 1000001
10000001 1000001
10000001 1000001
10000001 1000001
10000001 1000001
11111111 1111111
1111111
1000001
1000001
100N001
1000001
1000001
1000001
1000001
1000001
1000001
1111111

View file

@ -17,6 +17,6 @@ C 225,30,0
110000001101010111M0000010001 110000001101010111M0000010001
10000000s00000001100000010001 10000000s00000001100000010001
10000000000000001101010010001 10000000000000001101010010001
11000001110101011111011110N0111 11000001110101011111011110N01
11110111 1110101 101111010001 11110111 1110101 101111010001
11111111 1111111 111111111111 11111111 1111111 111111111111

View file

@ -6,7 +6,7 @@
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */ /* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/06 13:16:11 by tchampio #+# #+# */ /* Created: 2025/05/06 13:16:11 by tchampio #+# #+# */
/* Updated: 2025/07/05 10:30:03 by tchampio ### ########.fr */ /* Updated: 2025/07/09 16:23:50 by tchampio ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -15,6 +15,8 @@
#include "../mlx/mlx.h" #include "../mlx/mlx.h"
#include "../includes/maputils.h" #include "../includes/maputils.h"
#include <stdbool.h> #include <stdbool.h>
#include <X11/keysym.h>
#include <X11/X.h>
#include <unistd.h> #include <unistd.h>
#include <fcntl.h> #include <fcntl.h>
@ -31,7 +33,7 @@ void draw_2d_wall(unsigned int color, t_mlx_data *data,
{ {
int i; int i;
int j; int j;
static int size = 20; static int size = 10;
i = 0; i = 0;
while (i < size) while (i < size)
@ -61,10 +63,12 @@ int destroy(t_cub3d_data *data)
return 0; return 0;
} }
int key_destroy(int keycode, t_cub3d_data *data) int keypress_handler(int keycode, t_cub3d_data *data)
{ {
if (keycode == 65307) if (keycode == XK_Escape)
destroy(data); destroy(data);
else if (keycode == XK_w || keycode == XK_a || keycode == XK_s || keycode == XK_d)
ft_printf("salut\n");
return (0); return (0);
} }
@ -80,17 +84,17 @@ void draw_map(t_mapdata *map, t_mlx_data *data)
while (map->map[i][j]) while (map->map[i][j])
{ {
if (map->map[i][j] == '1') if (map->map[i][j] == '1')
draw_2d_wall(map->f_color, data, 20 * j, 20 * i); draw_2d_wall(map->f_color, data, 10 * j, 10 * i);
else if (map->map[i][j] == 'Z' || map->map[i][j] == 'z') else if (map->map[i][j] == 'Z' || map->map[i][j] == 'z')
draw_2d_wall(0x0008D9D6, data, 20 * j, 20 * i); draw_2d_wall(0x0008D9D6, data, 10 * j, 10 * i);
else if (map->map[i][j] == 'D' || map->map[i][j] == 'd') else if (map->map[i][j] == 'D' || map->map[i][j] == 'd')
draw_2d_wall(0x00FF2E63, data, 20 * j, 20 * i); draw_2d_wall(0x00FF2E63, data, 10 * j, 10 * i);
else if (map->map[i][j] == 's') else if (map->map[i][j] == 's')
draw_2d_wall(0x00E84545, data, 20 * j, 20 * i); draw_2d_wall(0x00E84545, data, 10 * j, 10 * i);
else if (map->map[i][j] == 'M') else if (map->map[i][j] == 'M')
draw_2d_wall(0x00F4CE14, data, 20 * j, 20 * i); draw_2d_wall(0x00F4CE14, data, 10 * j, 10 * i);
else if (ft_strchr("NSEW", map->map[i][j])) else if (ft_strchr("NSEW", map->map[i][j]))
draw_2d_wall(0x00FF0000, data, 20 * j, 20 * i); draw_2d_wall(0x00FF0000, data, 10 * j, 10 * i);
j++; j++;
} }
i++; i++;
@ -99,28 +103,9 @@ void draw_map(t_mapdata *map, t_mlx_data *data)
void init_player(t_mapdata *mapdata, t_player *player) void init_player(t_mapdata *mapdata, t_player *player)
{ {
char facing;
facing = mapdata->map[mapdata->starty][mapdata->startx];
player->health = 100; player->health = 100;
player->x = mapdata->startx; player->x = mapdata->startx;
player->y = mapdata->starty; player->y = mapdata->starty;
if (facing == 'N')
player->yaw = 0;
else if (facing == 'E')
player->yaw = 90;
else if (facing == 'S')
player->yaw = 180;
else if (facing == 'W')
player->yaw = 270;
else
player->yaw = 0;
}
void draw_player_pos(t_mapdata *map, t_mlx_data *data)
{
(void)data;
ft_printf("position: %d %d\n", map->startx, map->starty);
} }
int main(int argc, char **argv) int main(int argc, char **argv)
@ -140,8 +125,8 @@ int main(int argc, char **argv)
mlx_hook(data.mlx_win, 17, 0L, destroy, &data); mlx_hook(data.mlx_win, 17, 0L, destroy, &data);
init_player(data.map, &(data.player)); init_player(data.map, &(data.player));
draw_map(data.map, data.mlx_data); draw_map(data.map, data.mlx_data);
draw_player_pos(data.map, data.mlx_data); mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
mlx_key_hook(data.mlx_win, key_destroy, &data); mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask, keypress_handler, &data);
mlx_put_image_to_window(data.mlx, data.mlx_win, data.mlx_data->img, 0, 0); mlx_put_image_to_window(data.mlx, data.mlx_win, data.mlx_data->img, 0, 0);
#ifdef BONUS #ifdef BONUS
mlx_string_put(data.mlx, data.mlx_win, 10, 10, 0x00FFFFFF, "compiled with bonuses"); mlx_string_put(data.mlx, data.mlx_win, 10, 10, 0x00FFFFFF, "compiled with bonuses");