enhancement: Added a nuzzle flash for the gun

This commit is contained in:
Theo Champion 2025-09-16 15:59:07 +02:00
parent b94e722ab9
commit c3cb34c3bb
6 changed files with 6695 additions and 8 deletions

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/09/15 15:45:27 by tchampio ### ########.fr */
/* Updated: 2025/09/16 15:15:08 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -39,6 +39,7 @@ void kill_zombie(t_cub3d_data *data, t_sprite *zombie_ptr)
mlx_destroy_image(data->mlx, zombie_ptr->image->img);
free(zombie_ptr->image);
zombie_ptr->sprite_type = DEAD_ZOMBIE;
data->player.points += 60;
}
void handle_shooting(t_cub3d_data *data)
@ -47,9 +48,12 @@ void handle_shooting(t_cub3d_data *data)
{
if (!data->player.weapon.is_auto)
data->keypresses.is_space_pressed = false;
data->player.weapon.is_shooting = true;
data->last_since_shoot = get_milliseconds();
if (data->player.aimed_zombie)
{
data->player.aimed_zombie->health -= 10;
data->player.aimed_zombie->health -= 32;
data->player.points += 10;
ft_printf("Shooting %p, now at %d HP\n", data->player.aimed_zombie,
data->player.aimed_zombie->health);
if (data->player.aimed_zombie->health <= 0)
@ -75,6 +79,11 @@ int game_loop(t_cub3d_data *data)
raycaster(data, &ray);
sprite_caster(data);
create_hud(data);
if (data->player.weapon.is_shooting)
{
if (get_milliseconds() - data->last_since_shoot > 7000)
data->player.weapon.is_shooting = false;
}
matrix_to_image(data);
mlx_put_image_to_window(data->mlx, data->mlx_win,
data->img_data->img, 0, 0);