fix: Initialized textures and perk orders to none for the player

This commit is contained in:
Theo Champion 2025-09-03 16:41:32 +02:00
parent 8d229e9c2b
commit c4e5ff619a
2 changed files with 7 additions and 2 deletions

View file

@ -6,11 +6,12 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/06 11:29:14 by kcolin #+# #+# */
/* Updated: 2025/09/01 15:36:43 by tchampio ### ########.fr */
/* Updated: 2025/09/03 16:37:56 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "player.h"
#include "../../libft/includes/libft.h"
#include "../map/mapdata.h"
#include "../consts.h"
@ -61,6 +62,7 @@ void init_player(t_player *player, t_mapdata *map)
player->y = map->starty + 0.5;
player->health = 100;
player->points = 500;
ft_bzero(player->perk_order, 3);
if (dir == 'N' || dir == 'S')
init_lon(player, dir);
else