mirror of
https://codeberg.org/ACME-Corporation/cub3d.git
synced 2025-12-06 01:48:08 +01:00
dev: Added raycasting rule for zombies
This commit is contained in:
parent
d7781f44d2
commit
c7c71690e2
1 changed files with 18 additions and 4 deletions
|
|
@ -6,7 +6,7 @@
|
||||||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */
|
/* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */
|
||||||
/* Updated: 2025/09/09 14:07:24 by tchampio ### ########.fr */
|
/* Updated: 2025/09/14 17:40:53 by tchampio ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
|
@ -19,6 +19,7 @@
|
||||||
#include <float.h>
|
#include <float.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "../map/collision.h"
|
#include "../map/collision.h"
|
||||||
|
#include "../../libft/includes/libft.h"
|
||||||
|
|
||||||
void init_ray(t_ray *ray, int pos_x, t_player *player)
|
void init_ray(t_ray *ray, int pos_x, t_player *player)
|
||||||
{
|
{
|
||||||
|
|
@ -55,10 +56,23 @@ void ray_calculate_step(t_ray *ray, t_player *player)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void calculate_wall_dist(t_ray *ray, t_mapdata *map)
|
void calculate_wall_dist(t_ray *ray, int x, t_cub3d_data *data)
|
||||||
{
|
{
|
||||||
|
int i;
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
|
if (x == WIDTH / 2)
|
||||||
|
{
|
||||||
|
i = 0;
|
||||||
|
while (i < data->sprite_counter)
|
||||||
|
{
|
||||||
|
if (data->sprite_list[i]->sprite_type == ZOMBIE && ray->map_x == (int)data->sprite_list[i]->x && ray->map_y == (int)data->sprite_list[i]->y)
|
||||||
|
{
|
||||||
|
ft_printf("Zombie found\n");
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (ray->side_dist_x < ray->side_dist_y)
|
if (ray->side_dist_x < ray->side_dist_y)
|
||||||
{
|
{
|
||||||
ray->side_dist_x += ray->delta_dist_x;
|
ray->side_dist_x += ray->delta_dist_x;
|
||||||
|
|
@ -71,7 +85,7 @@ void calculate_wall_dist(t_ray *ray, t_mapdata *map)
|
||||||
ray->map_y += ray->step_y;
|
ray->map_y += ray->step_y;
|
||||||
ray->side = SOUTH;
|
ray->side = SOUTH;
|
||||||
}
|
}
|
||||||
if (blocks_view(map, ray->map_x, ray->map_y))
|
if (blocks_view(data->map, ray->map_x, ray->map_y))
|
||||||
break ;
|
break ;
|
||||||
}
|
}
|
||||||
if (ray->side == NORTH)
|
if (ray->side == NORTH)
|
||||||
|
|
@ -107,7 +121,7 @@ void raycaster(t_cub3d_data *data, t_ray *ray)
|
||||||
{
|
{
|
||||||
init_ray(ray, x, &data->player);
|
init_ray(ray, x, &data->player);
|
||||||
ray_calculate_step(ray, &data->player);
|
ray_calculate_step(ray, &data->player);
|
||||||
calculate_wall_dist(ray, data->map);
|
calculate_wall_dist(ray, x, data);
|
||||||
calculate_wall_height(ray, &data->player);
|
calculate_wall_height(ray, &data->player);
|
||||||
check_barricades(ray, data);
|
check_barricades(ray, data);
|
||||||
render_walls(data, ray, x);
|
render_walls(data, ray, x);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue