sort of finished movements

This commit is contained in:
Theo Champion 2025-07-10 12:04:17 +02:00
parent 4f573baf23
commit cc12b7554a
3 changed files with 13 additions and 10 deletions

View file

@ -6,7 +6,7 @@
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/06 13:16:11 by tchampio #+# #+# */
/* Updated: 2025/07/09 17:19:54 by tchampio ### ########.fr */
/* Updated: 2025/07/10 12:01:15 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -94,7 +94,7 @@ int keyrelease_handler(int keycode, t_cub3d_data *data)
return (0);
}
void draw_map(t_mapdata *map, t_mlx_data *data)
void draw_map(t_mapdata *map, t_player *player, t_mlx_data *data)
{
int i;
int j;
@ -115,12 +115,14 @@ void draw_map(t_mapdata *map, t_mlx_data *data)
draw_2d_wall(0x00E84545, data, 10 * j, 10 * i);
else if (map->map[i][j] == 'M')
draw_2d_wall(0x00F4CE14, data, 10 * j, 10 * i);
else if (ft_strchr("NSEW", map->map[i][j]))
/* else if (ft_strchr("NSEW", map->map[i][j]))
draw_2d_wall(0x00FF0000, data, 10 * j, 10 * i);
*/
j++;
}
i++;
}
draw_2d_wall(0x00FF0000, data, 10 * player->x, 10 * player->y);
}
void init_player(t_mapdata *mapdata, t_player *player)
@ -134,8 +136,9 @@ int game_loop(t_cub3d_data *data)
{
data->player.x += data->player.movement.x;
data->player.y += data->player.movement.y;
mlx_clear_window(data->mlx, data->mlx_win);
draw_map(data->map, data->mlx_data);
mlx_destroy_image(data->mlx, data->mlx_data->img);
data->mlx_data->img = mlx_new_image(data->mlx, 800, 600);
draw_map(data->map, &data->player, data->mlx_data);
mlx_put_image_to_window(data->mlx, data->mlx_win, data->mlx_data->img, 0, 0);
return (0);
}
@ -156,7 +159,7 @@ int main(int argc, char **argv)
data.mlx_data->addr = mlx_get_data_addr(data.mlx_data->img, &data.mlx_data->bits_per_pixel, &data.mlx_data->line_length, &data.mlx_data->endian);
init_player(data.map, &(data.player));
mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask, keypress_handler, &data);
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask, keyrelease_handler, &data);
#ifdef BONUS
mlx_string_put(data.mlx, data.mlx_win, 10, 10, 0x00FFFFFF, "compiled with bonuses");
#endif