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fix: potential leak with gnl due to non-exhaustion
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3 changed files with 23 additions and 4 deletions
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@ -23,5 +23,6 @@ int keyrelease_handler(int keycode, t_cub3d_data *data);
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void my_mlx_pixel_put(t_mlx_data *data, int x, int y, int color);
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void draw_2d_wall(unsigned int color, t_mlx_data *data, int x, int y);
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void draw_map(t_mapdata *map, t_player *player, t_mlx_data *data);
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void gnl_exhaust(int fd);
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#endif
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