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feat: allocate screen_matrix on the heap
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7 changed files with 30 additions and 36 deletions
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:59:37 by kcolin #+# #+# */
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/* Updated: 2025/07/30 16:07:36 by tchampio ### ########.fr */
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/* Updated: 2025/07/31 13:23:32 by kcolin ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -27,7 +27,7 @@ typedef struct s_cub3d_data
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t_mapdata *map;
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t_player player;
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t_keypresses keypresses;
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int screen_matrix[HEIGHT][WIDTH];
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int *screen_matrix;
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} t_cub3d_data;
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#endif // CUB3D_DATA_H
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