feat: allocate screen_matrix on the heap

This commit is contained in:
Khaïs COLIN 2025-07-31 13:17:27 +02:00
parent 8d0a6d841b
commit e625e254f7
Signed by: logistic-bot
SSH key fingerprint: SHA256:RlpiqKeXpcPFZZ4y9Ou4xi2M8OhRJovIwDlbCaMsuAo
7 changed files with 30 additions and 36 deletions

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/07/31 11:28:04 by tchampio ### ########.fr */
/* Updated: 2025/07/31 13:25:36 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
@ -64,6 +64,7 @@ int main(int argc, char **argv)
return (ft_printf("Error: Failed to initalize mlx\n"),
free_map(data.map), 1);
data.mlx_win = mlx_new_window(data.mlx, WIDTH, HEIGHT, "Cub3d");
data.screen_matrix = ft_calloc(sizeof(int), WIDTH * HEIGHT);
data.img_data = ft_calloc(sizeof(t_img_data), 1);
data.img_data->img = mlx_new_image(data.mlx, WIDTH, HEIGHT);
data.img_data->addr = mlx_get_data_addr(data.img_data->img,