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feat(player): redid all the movement code more details in desc
- had to tamper at init with the map pointer to allow player to move - tweaked movement speed - allowed for multiple keys to be pressed at the same time - added collisions - had to modify minimap code because it segfaulted due to old code
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ac94e9e937
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11 changed files with 143 additions and 40 deletions
42
src/main.c
42
src/main.c
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/07/29 13:28:35 by tchampio ### ########.fr */
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/* Updated: 2025/07/29 14:00:36 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,6 +16,7 @@
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#include "consts.h"
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#include "cub3d_data.h"
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#include "draw/drawutils.h"
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#include "player/move.h"
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#include "map/map_checker.h"
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#include "draw/draw_map.h"
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#include "map/mapdata.h"
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@ -57,21 +58,21 @@ bool touch(float px, float py, t_mapdata *map)
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// }
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// }
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t_cardinal_dir angle_cardinal_dir(float angle)
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{
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if (angle >= g_southwest || (angle > g_south && angle < g_southeast))
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return (SOUTH);
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if (angle >= g_southeast && angle < g_northeast)
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return (EAST);
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if (angle >= g_northeast && angle < g_northwest)
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return (NORTH);
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return (WEST);
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}
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t_cardinal_dir player_cardinal_dir(t_player player)
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{
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return (angle_cardinal_dir(player.yaw));
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}
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// t_cardinal_dir angle_cardinal_dir(float angle)
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// {
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// if (angle >= g_southwest || (angle > g_south && angle < g_southeast))
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// return (SOUTH);
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// if (angle >= g_southeast && angle < g_northeast)
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// return (EAST);
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// if (angle >= g_northeast && angle < g_northwest)
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// return (NORTH);
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// return (WEST);
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// }
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//
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// t_cardinal_dir player_cardinal_dir(t_player player)
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// {
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// return (angle_cardinal_dir(player.yaw));
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// }
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t_intercardinal_dir angle_intercardinal_dir(float angle)
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{
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@ -84,10 +85,10 @@ t_intercardinal_dir angle_intercardinal_dir(float angle)
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return (SOUTHWEST);
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}
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t_intercardinal_dir player_intercardinal_dir(t_player player)
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{
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return (angle_intercardinal_dir(player.yaw));
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}
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// t_intercardinal_dir player_intercardinal_dir(t_player player)
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// {
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// return (angle_intercardinal_dir(player.yaw));
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// }
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/*
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** Converts a coordinate from global map space to local tile space.
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@ -104,6 +105,7 @@ int game_loop(t_cub3d_data *data)
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{
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mlx_destroy_image(data->mlx, data->img_data->img);
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data->img_data->img = mlx_new_image(data->mlx, WIDTH, HEIGHT);
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move_player(data);
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// if (player_intercardinal_dir(data->player) == SOUTHEAST)
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// ft_printf("southeast ");
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