- had to tamper at init with the map pointer to allow player to move
- tweaked movement speed
- allowed for multiple keys to be pressed at the same time
- added collisions
- had to modify minimap code because it segfaulted due to old code
Keypresses (along with keyreleases) events are now using booleans, a
function in the game loop will apply various changes as the key are
pressed. By default every boolean are set to false