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3 commits

Author SHA1 Message Date
Theo Champion
f325eb3dbf norme: fixed norme issues 2025-10-02 00:12:16 +02:00
Theo Champion
94fd8779e2 feat: finished payed doors 2025-10-01 17:40:20 +02:00
Theo Champion
5cc6988c9c chore: changed door for a payed door 2025-10-01 17:39:50 +02:00
11 changed files with 80 additions and 60 deletions

View file

@ -34,6 +34,7 @@ SOURCEFILES = \
src/player/pay.c \
src/raycast/barricades.c \
src/raycast/ray.c \
src/raycast/ray2.c \
src/raycast/walls.c \
src/raycast/zombie_checker.c \
src/renderer/render.c \

View file

@ -11,7 +11,7 @@ C 225,30,0
1011000001110000z00000001
10D1000000000000000000001
111111111011000001110M00000000001
10000000001100000111011111d111111
10000000001100000111011111P111111
11110111111111011100000010001
11110111111111011101010010001
11000000110101011100000010001

View file

@ -40,6 +40,7 @@ typedef struct s_cub3d_data
t_mapdata *map;
t_player player;
t_keypresses keypresses;
int door_amount;
int *screen_matrix;
int last_since_shoot; // temp
int delta;

View file

@ -25,7 +25,7 @@ static bool out_of_bounds(t_mapdata *data, int x, int y)
bool blocks_movement(t_mapdata *data, int x, int y)
{
if (out_of_bounds(data, x, y) || ft_strchr("12345678d", data->map[y][x]))
if (out_of_bounds(data, x, y) || ft_strchr("12345678dP", data->map[y][x]))
return (true);
return (false);
}

View file

@ -13,15 +13,7 @@
#include "../cub3d_data.h"
#include "../../libft/includes/libft.h"
int door_amount(void)
{
static int amount = 500;
amount += 250;
return (amount);
}
bool pay(t_cub3d_data *data, int amount)
bool pay(t_cub3d_data *data, int amount, bool isdoor)
{
if (data->player.points < amount)
{
@ -29,5 +21,7 @@ bool pay(t_cub3d_data *data, int amount)
return (false);
}
data->player.points -= amount;
if (isdoor)
data->door_amount += 250;
return (true);
}

View file

@ -15,7 +15,6 @@
# include "../cub3d_data.h"
int door_amount(void);
bool pay(t_cub3d_data *data, int amount);
bool pay(t_cub3d_data *data, int amount, bool isdoor);
#endif // PAY_H

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */
/* Updated: 2025/10/01 14:10:46 by tchampio ### ########.fr */
/* Updated: 2025/10/02 00:10:20 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -19,10 +19,7 @@
#include "../cub3d_data.h"
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include "../map/collision.h"
#include "../player/pay.h"
#include "../../libft/includes/libft.h"
void init_ray(t_ray *ray, int pos_x, t_player *player)
{
@ -59,53 +56,16 @@ void ray_calculate_step(t_ray *ray, t_player *player)
}
}
void handle_door_ray(t_ray *ray, t_cub3d_data *data)
{
if ((data->map->map[ray->map_y][ray->map_x] == 'd' || data->map->map[ray->map_y][ray->map_x] == 'i' || data->map->map[ray->map_y][ray->map_x] == 'P') && ray->wall_dist < 1.5)
{
ft_printf("map[%d][%d] = door reachable\n", ray->map_y, ray->map_x);
data->player.closest_door[0] = ray->map_x;
data->player.closest_door[1] = ray->map_y;
data->player.can_open_door = true;
if (data->keypresses.is_f_pressed)
{
data->keypresses.is_f_pressed = false;
if (data->map->map[ray->map_y][ray->map_x] == 'd')
data->map->map[ray->map_y][ray->map_x] = 'i';
else if (data->map->map[ray->map_y][ray->map_x] == 'P' && pay(data, door_amount()))
data->map->map[ray->map_y][ray->map_x] = '0';
else if (data->map->map[ray->map_y][ray->map_x] == 'i')
data->map->map[ray->map_y][ray->map_x] = 'd';
}
}
else
{
data->player.closest_door[0] = -1;
data->player.closest_door[1] = -1;
data->player.can_open_door = false;
}
}
void calculate_wall_dist(t_ray *ray, int x, t_cub3d_data *data)
{
while (true)
{
if (x == WIDTH / 2)
check_for_zombies(ray, data);
if (!blocks_view(data->map, ray->map_x, ray->map_y) && data->map->map[ray->map_y][ray->map_x] == 'i')
if (!blocks_view(data->map, ray->map_x, ray->map_y)
&& data->map->map[ray->map_y][ray->map_x] == 'i')
handle_door_ray(ray, data);
if (ray->side_dist_x < ray->side_dist_y)
{
ray->side_dist_x += ray->delta_dist_x;
ray->map_x += ray->step_x;
ray->side = NORTH;
}
else
{
ray->side_dist_y += ray->delta_dist_y;
ray->map_y += ray->step_y;
ray->side = SOUTH;
}
step_ray(ray);
if (blocks_view(data->map, ray->map_x, ray->map_y))
{
if (x == WIDTH / 2)

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/05 12:49:49 by kcolin #+# #+# */
/* Updated: 2025/09/09 14:01:28 by tchampio ### ########.fr */
/* Updated: 2025/10/02 00:11:01 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -15,6 +15,7 @@
# include "../map/mapdata.h"
# define BARRICADE_TICK 55000
# include "../cub3d_data.h"
/*
* plane - plan de camera (vectoriel)
@ -53,4 +54,7 @@ typedef struct s_ray
double wall_x;
} t_ray;
void handle_door_ray(t_ray *ray, t_cub3d_data *data);
void step_ray(t_ray *ray);
#endif // RAY_H

60
src/raycast/ray2.c Normal file
View file

@ -0,0 +1,60 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ray2.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/10/02 00:09:16 by tchampio #+# #+# */
/* Updated: 2025/10/02 00:11:51 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "ray.h"
#include "../../libft/includes/libft.h"
#include "../player/pay.h"
void handle_door_ray(t_ray *ray, t_cub3d_data *data)
{
char current_tile;
current_tile = data->map->map[ray->map_y][ray->map_x];
if (ft_strchr("diP", current_tile) && ray->wall_dist < 1.5)
{
data->player.closest_door[0] = ray->map_x;
data->player.closest_door[1] = ray->map_y;
data->player.can_open_door = true;
if (data->keypresses.is_f_pressed)
{
data->keypresses.is_f_pressed = false;
if (current_tile == 'd')
data->map->map[ray->map_y][ray->map_x] = 'i';
else if (current_tile == 'P' && pay(data, data->door_amount, true))
data->map->map[ray->map_y][ray->map_x] = '0';
else if (current_tile == 'i')
data->map->map[ray->map_y][ray->map_x] = 'd';
}
}
else
{
data->player.closest_door[0] = -1;
data->player.closest_door[1] = -1;
data->player.can_open_door = false;
}
}
void step_ray(t_ray *ray)
{
if (ray->side_dist_x < ray->side_dist_y)
{
ray->side_dist_x += ray->delta_dist_x;
ray->map_x += ray->step_x;
ray->side = NORTH;
}
else
{
ray->side_dist_y += ray->delta_dist_y;
ray->map_y += ray->step_y;
ray->side = SOUTH;
}
}

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/31 13:17:39 by kcolin #+# #+# */
/* Updated: 2025/10/01 14:12:44 by tchampio ### ########.fr */
/* Updated: 2025/10/01 23:00:52 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -66,7 +66,7 @@ static int get_color(t_cub3d_data *data, t_ray *ray, int tex_y)
if (ft_strchr("234567", data->map->map[ray->map_y][ray->map_x]))
return (my_mlx_pixel_get(get_right_barricade(data,
data->map->map[ray->map_y][ray->map_x]), tex_x, tex_y));
if (data->map->map[ray->map_y][ray->map_x] == 'd' || data->map->map[ray->map_y][ray->map_x] == 'P')
if (ft_strchr("dP", data->map->map[ray->map_y][ray->map_x]))
return (my_mlx_pixel_get(data->door_texture, tex_x, tex_y));
if (dir == NORTH)
texture = data->no_texture;

View file

@ -113,5 +113,6 @@ void init_cub3d_data(t_cub3d_data *data, char **argv)
load_textures(data);
data->sprite_list = ft_calloc(sizeof(t_sprite *), MAX_SPRITES);
ft_memset(data->sprite_distances, -1, MAX_SPRITES);
data->door_amount = 750;
place_base_sprites(data, data->map->map);
}