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3 commits
4048f5d1e3
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43f1ab6090
| Author | SHA1 | Date | |
|---|---|---|---|
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43f1ab6090 | ||
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82664c5d13 | ||
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66c3bda4df |
12 changed files with 253 additions and 75 deletions
1
Makefile
1
Makefile
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|
@ -29,6 +29,7 @@ SOURCEFILES = \
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src/player/player.c \
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src/player/move.c \
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src/player/move_step.c \
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src/player/register_weapons.c \
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src/raycast/barricades.c \
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src/raycast/ray.c \
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src/raycast/walls.c \
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:59:37 by kcolin #+# #+# */
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/* Updated: 2025/09/16 15:13:28 by tchampio ### ########.fr */
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/* Updated: 2025/09/18 12:51:43 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,6 +15,7 @@
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# include "map/mapdata.h"
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# include "draw/img_data.h"
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# include "player/weapon.h"
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# include "sprites/sprite.h"
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# include "utils/keypresses.h"
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# include "consts.h"
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@ -43,6 +44,7 @@ typedef struct s_cub3d_data
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int delta;
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int last_tick;
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t_sprite **sprite_list;
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t_weapon **weaponsregistry;
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int sprite_counter;
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double zbuffer[WIDTH];
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int sprite_order[MAX_SPRITES];
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80
src/main.c
80
src/main.c
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
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/* Updated: 2025/09/17 16:55:39 by tchampio ### ########.fr */
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/* Updated: 2025/09/18 12:51:25 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -33,74 +33,34 @@
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#include "utils/time.h"
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#include "sprites/move_sprites.h"
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#include "hud/hud.h"
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#include "player/weapons.h"
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void kill_zombie(t_cub3d_data *data, t_sprite *zombie_ptr)
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void handle_player_sprites(t_cub3d_data *data)
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{
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mlx_destroy_image(data->mlx, zombie_ptr->image->img);
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free(zombie_ptr->image);
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zombie_ptr->sprite_type = DEAD_ZOMBIE;
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data->player.points += 60;
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}
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void handle_shooting(t_cub3d_data *data)
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{
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if (data->keypresses.is_space_pressed)
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{
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if (!data->player.weapon->is_auto)
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data->keypresses.is_space_pressed = false;
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if (data->last_since_shoot != 0 && data->player.weapon->is_auto)
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{
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if (get_milliseconds() - data->last_since_shoot < 50000)
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return ;
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}
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if (data->player.weapon->clip <= 0 && data->player.weapon->remaining_ammos > 0)
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{
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ft_printf("reloading\n");
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if (data->player.weapon->remaining_ammos < 8)
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{
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data->player.weapon->clip = data->player.weapon->remaining_ammos;
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data->player.weapon->remaining_ammos = 0;
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}
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else
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{
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data->player.weapon->clip = 8;
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data->player.weapon->remaining_ammos -= 8;
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}
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}
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if (data->player.weapon->clip <= 0)
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return ;
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data->player.weapon->is_shooting = true;
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data->last_since_shoot = get_milliseconds();
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data->player.weapon->clip--;
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if (data->player.aimed_zombie)
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{
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data->player.aimed_zombie->health -= 32;
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data->player.points += 10;
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ft_printf("Shooting %p, now at %d HP %d/%d\n", data->player.aimed_zombie,
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data->player.aimed_zombie->health, data->player.weapon->clip, data->player.weapon->remaining_ammos);
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if (data->player.aimed_zombie->health <= 0)
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kill_zombie(data, data->player.aimed_zombie);
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}
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else
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ft_printf("Shoot! %d/%d\n", data->player.weapon->clip, data->player.weapon->remaining_ammos);
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}
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}
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int game_loop(t_cub3d_data *data)
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{
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t_ray ray;
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int fps;
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char fps_string[4];
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data->last_tick = get_milliseconds();
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reset_matrix(data);
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move_player(data);
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handle_shooting(data);
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move_sprites(data);
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data->player.aimed_zombie = NULL;
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}
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void casters(t_cub3d_data *data)
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{
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t_ray ray;
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reset_matrix(data);
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raycaster(data, &ray);
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sprite_caster(data);
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create_hud(data);
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}
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int game_loop(t_cub3d_data *data)
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{
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int fps;
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char fps_string[4];
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data->last_tick = get_milliseconds();
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handle_player_sprites(data);
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casters(data);
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if (data->player.weapon->is_shooting)
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{
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if (get_milliseconds() - data->last_since_shoot > 7000)
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/08/06 11:29:14 by kcolin #+# #+# */
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/* Updated: 2025/09/17 16:56:50 by tchampio ### ########.fr */
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/* Updated: 2025/09/18 12:06:58 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -64,12 +64,7 @@ void init_player(t_cub3d_data *data, t_player *player, t_mapdata *map)
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player->health = 100;
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player->points = 500;
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ft_bzero(player->perk_order, 3);
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player->weapon = ft_calloc(sizeof(t_weapon), 1);
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player->weapon->clip = 8;
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player->weapon->is_auto = true;
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player->weapon->remaining_ammos = 35;
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player->weapon->texture = load_hud_texture(data, "ressources/weapon.xpm");
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player->weapon->shoot_texture = load_hud_texture(data, "ressources/weapon_shooting.xpm");
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player->weapon = data->weaponsregistry[1];
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if (dir == 'N' || dir == 'S')
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init_lon(player, dir);
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else
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59
src/player/register_weapons.c
Normal file
59
src/player/register_weapons.c
Normal file
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@ -0,0 +1,59 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* register_weapons.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/18 11:38:37 by tchampio #+# #+# */
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/* Updated: 2025/09/18 12:36:19 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../cub3d_data.h"
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#include "../../libft/includes/libft.h"
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void register_weapon_2(t_weapon *weapon, const char *name,
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bool is_auto, int damages)
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{
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if (!weapon)
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return ;
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ft_strlcpy(weapon->name, name, 255);
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weapon->is_auto = is_auto;
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weapon->damages = damages;
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}
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t_weapon *register_weapon(t_img_data *texture, t_img_data *shoot_tex,
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int clip, int ammo)
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{
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t_weapon *weapon;
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weapon = ft_calloc(sizeof(*weapon), 1);
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if (!weapon)
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return (NULL);
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weapon->texture = texture;
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weapon->shoot_texture = shoot_tex;
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weapon->base_clip = clip;
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weapon->clip = clip;
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weapon->base_ammos = ammo;
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weapon->remaining_ammos = ammo;
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return (weapon);
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}
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t_weapon *get_weapon(const char *name, t_weapon **weapons)
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{
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t_weapon *weapon;
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int i;
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if (!weapons)
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return (NULL);
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i = 0;
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weapon = weapons[i];
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while (weapon)
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{
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if (ft_strncmp(weapon->name, name, ft_strlen(name) + 1) == 0)
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return (weapon);
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weapon = weapons[++i];
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}
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return (NULL);
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}
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25
src/player/register_weapons.h
Normal file
25
src/player/register_weapons.h
Normal file
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@ -0,0 +1,25 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* register_weapons.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/18 11:53:17 by tchampio #+# #+# */
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/* Updated: 2025/09/18 12:35:49 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef REGISTER_WEAPONS_H
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# define REGISTER_WEAPONS_H
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# include "weapon.h"
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# include "../cub3d_data.h"
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void register_weapon_2(t_weapon *weapon, const char *name,
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bool is_auto, int damages);
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t_weapon *register_weapon(t_img_data *texture, t_img_data *shoot_tex,
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int clip, int ammo);
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t_weapon *get_weapon(const char *name, t_cub3d_data *data);
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#endif // REGISTER_WEAPONS_H
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@ -6,7 +6,7 @@
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/17 16:50:52 by tchampio #+# #+# */
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/* Updated: 2025/09/17 16:52:29 by tchampio ### ########.fr */
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/* Updated: 2025/09/18 11:54:22 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -19,6 +19,8 @@ typedef struct s_weapon
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{
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t_img_data *texture;
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t_img_data *shoot_texture;
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char name[255];
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int damages;
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bool is_auto;
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bool is_shooting;
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bool reloading;
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86
src/player/weapons.c
Normal file
86
src/player/weapons.c
Normal file
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@ -0,0 +1,86 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* weapons.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/18 12:48:49 by tchampio #+# #+# */
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/* Updated: 2025/09/18 12:50:08 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../cub3d_data.h"
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#include "../utils/time.h"
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#include "../../mlx/mlx.h"
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#include "../../libft/includes/libft.h"
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#include <stdlib.h>
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void kill_zombie(t_cub3d_data *data, t_sprite *zombie_ptr)
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{
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mlx_destroy_image(data->mlx, zombie_ptr->image->img);
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free(zombie_ptr->image);
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zombie_ptr->sprite_type = DEAD_ZOMBIE;
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data->player.points += 60;
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}
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void handle_clip(t_cub3d_data *data)
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{
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if (data->player.weapon->clip <= 0
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&& data->player.weapon->remaining_ammos > 0)
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{
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ft_printf("reloading\n");
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if (data->player.weapon->remaining_ammos
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< data->player.weapon->base_clip)
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{
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data->player.weapon->clip
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= data->player.weapon->remaining_ammos;
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data->player.weapon->remaining_ammos = 0;
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}
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else
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{
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data->player.weapon->clip = data->player.weapon->base_clip;
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data->player.weapon->remaining_ammos
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-= data->player.weapon->base_clip;
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}
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}
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}
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void shoot(t_cub3d_data *data)
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{
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if (data->player.aimed_zombie)
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{
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data->player.aimed_zombie->health -= data->player.weapon->damages;
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data->player.points += 10;
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ft_printf("Shooting %p, now at %d HP %d/%d\n",
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data->player.aimed_zombie,
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data->player.aimed_zombie->health, data->player.weapon->clip,
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data->player.weapon->remaining_ammos);
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if (data->player.aimed_zombie->health <= 0)
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kill_zombie(data, data->player.aimed_zombie);
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}
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else
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ft_printf("Shoot! %d/%d\n", data->player.weapon->clip,
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data->player.weapon->remaining_ammos);
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}
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void handle_shooting(t_cub3d_data *data)
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{
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if (data->keypresses.is_space_pressed)
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{
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if (!data->player.weapon->is_auto)
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data->keypresses.is_space_pressed = false;
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if (data->last_since_shoot != 0 && data->player.weapon->is_auto)
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{
|
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if (get_milliseconds() - data->last_since_shoot < 50000)
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return ;
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}
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handle_clip(data);
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if (data->player.weapon->clip <= 0)
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return ;
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data->player.weapon->is_shooting = true;
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data->last_since_shoot = get_milliseconds();
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data->player.weapon->clip--;
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shoot(data);
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}
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}
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20
src/player/weapons.h
Normal file
20
src/player/weapons.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* weapons.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/09/18 12:50:43 by tchampio #+# #+# */
|
||||
/* Updated: 2025/09/18 12:51:14 by tchampio ### ########.fr */
|
||||
/* */
|
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/* ************************************************************************** */
|
||||
|
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#ifndef WEAPONS_H
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# define WEAPONS_H
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# include "../cub3d_data.h"
|
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|
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void handle_shooting(t_cub3d_data *data);
|
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|
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#endif // WEAPONS_H
|
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|
|
@ -6,12 +6,13 @@
|
|||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/18 13:05:31 by kcolin #+# #+# */
|
||||
/* Updated: 2025/09/17 16:54:35 by tchampio ### ########.fr */
|
||||
/* Updated: 2025/09/18 12:23:05 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "../cub3d_data.h"
|
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#include "../../mlx/mlx.h"
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#include "../../libft/includes/libft.h"
|
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#include <stdlib.h>
|
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|
||||
void destroy_texture(t_cub3d_data *data, t_img_data *data_img)
|
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|
|
@ -79,6 +80,11 @@ void destroy_hud_textures(t_cub3d_data *data)
|
|||
i = 0;
|
||||
while (i < 3)
|
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destroy_texture(data, data->perk_logos[i++]);
|
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destroy_texture(data, data->player.weapon->texture);
|
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destroy_texture(data, data->player.weapon->shoot_texture);
|
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i = 0;
|
||||
while (i < 15 && data->weaponsregistry[i])
|
||||
{
|
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destroy_texture(data, data->weaponsregistry[i]->texture);
|
||||
destroy_texture(data, data->weaponsregistry[i]->shoot_texture);
|
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i++;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/17 13:59:27 by kcolin #+# #+# */
|
||||
/* Updated: 2025/09/17 16:57:32 by tchampio ### ########.fr */
|
||||
/* Updated: 2025/09/18 12:24:13 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -61,6 +61,8 @@ void free_map(t_mapdata *map)
|
|||
|
||||
int destroy(t_cub3d_data *data, int exit_code)
|
||||
{
|
||||
int i;
|
||||
|
||||
free_map(data->map);
|
||||
if (data->mlx_win)
|
||||
mlx_destroy_window(data->mlx, data->mlx_win);
|
||||
|
|
@ -75,7 +77,10 @@ int destroy(t_cub3d_data *data, int exit_code)
|
|||
free(data->sprite_list);
|
||||
free(data->mlx);
|
||||
free(data->screen_matrix);
|
||||
free(data->player.weapon);
|
||||
i = 0;
|
||||
while (i < 15)
|
||||
free(data->weaponsregistry[i++]);
|
||||
free(data->weaponsregistry);
|
||||
exit(exit_code);
|
||||
return (0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,13 +6,14 @@
|
|||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/31 13:43:05 by kcolin #+# #+# */
|
||||
/* Updated: 2025/09/10 15:56:38 by tchampio ### ########.fr */
|
||||
/* Updated: 2025/09/18 12:37:57 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "inits.h"
|
||||
#include "../cub3d_data.h"
|
||||
#include "../player/init_player.h"
|
||||
#include "../player/register_weapons.h"
|
||||
#include "../../libft/includes/libft.h"
|
||||
#include "../../mlx/mlx.h"
|
||||
#include "../map/map_checker.h"
|
||||
|
|
@ -73,6 +74,20 @@ void place_base_sprites(t_cub3d_data *data, char **map)
|
|||
}
|
||||
}
|
||||
|
||||
void register_weapons(t_cub3d_data *data)
|
||||
{
|
||||
data->weaponsregistry[0] = register_weapon(load_hud_texture(data,
|
||||
"ressources/weapon.xpm"),
|
||||
load_hud_texture(data,
|
||||
"ressources/weapon_shooting.xpm"), 8, 80);
|
||||
register_weapon_2(data->weaponsregistry[0], "M1911", false, 32);
|
||||
data->weaponsregistry[1] = register_weapon(load_hud_texture(data,
|
||||
"ressources/weapon.xpm"),
|
||||
load_hud_texture(data,
|
||||
"ressources/weapon_shooting.xpm"), 32, 800);
|
||||
register_weapon_2(data->weaponsregistry[1], "Galil", true, 32);
|
||||
}
|
||||
|
||||
void init_cub3d_data(t_cub3d_data *data, char **argv)
|
||||
{
|
||||
ft_bzero(data, sizeof(*data));
|
||||
|
|
@ -91,6 +106,8 @@ void init_cub3d_data(t_cub3d_data *data, char **argv)
|
|||
data->img_data->addr = mlx_get_data_addr(data->img_data->img,
|
||||
&data->img_data->bits_per_pixel, &data->img_data->line_length,
|
||||
&data->img_data->endian);
|
||||
data->weaponsregistry = ft_calloc(sizeof(t_weapon *), 15);
|
||||
register_weapons(data);
|
||||
init_player(data, &data->player, data->map);
|
||||
data->screen_matrix = ft_calloc(sizeof(int), WIDTH * HEIGHT);
|
||||
load_textures(data);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue