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258372bf09
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| 1d6d97ef25 | |||
| a46fdff49a | |||
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| c4bb3efe3e |
25 changed files with 450 additions and 77 deletions
2
Makefile
2
Makefile
|
|
@ -15,6 +15,7 @@ SOURCEFILES = \
|
|||
src/draw/drawutils.c \
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||||
src/main.c \
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||||
src/map/checkers.c \
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||||
src/map/collision.c \
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src/map/forbidden_characters.c \
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src/map/populate_map.c \
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src/map/setters.c \
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|
@ -27,6 +28,7 @@ SOURCEFILES = \
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src/raycast/ray.c \
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src/raycast/walls.c \
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src/renderer/render.c \
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src/sprites/sprite_caster.c \
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OBJECTS = $(SOURCEFILES:.c=.o)
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NAME = cub3d
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|
|
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|||
22
ressources/bad_maps/wrongmap_bad_texture_size.cub
Normal file
22
ressources/bad_maps/wrongmap_bad_texture_size.cub
Normal file
|
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@ -0,0 +1,22 @@
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|||
NO ressources/north.xpm
|
||||
SO ressources/south.xpm
|
||||
WE ressources/west.xpm
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||||
EA ressources/bad_size.xpm
|
||||
|
||||
F 220,100,100
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||||
C 20,30,0
|
||||
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||||
1111111111111111111111111
|
||||
1000000000110000000000001
|
||||
1011000001110000000000001
|
||||
1001000000000000000000001
|
||||
111111111011000001110000000000001
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||||
100000000011000001110111110111111
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||||
11110111111111011100000010001
|
||||
11110111111111011101010010001
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11000000110101011100000010001
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||||
10000000000000001100000010001
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||||
10000000000000001101010010001
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11000001110101011111011110N0111
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11110111 1110101 101111010001
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11111111 1111111 111111111111
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||||
70
ressources/bad_size.xpm
Normal file
70
ressources/bad_size.xpm
Normal file
|
|
@ -0,0 +1,70 @@
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|||
/* XPM */
|
||||
static char *dummy[]={
|
||||
"65 64 3 1",
|
||||
"# c #67502e",
|
||||
"a c #833e4b",
|
||||
". c #d6a459",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
"............................####.................................",
|
||||
".........................###....##...............................",
|
||||
"......................###........................................",
|
||||
".....................#...........................................",
|
||||
"....................#............................................",
|
||||
"...................#.............................................",
|
||||
"..................#..............................................",
|
||||
"..................#..............................................",
|
||||
"..................#..............................................",
|
||||
"..................#..............................................",
|
||||
"...................##............................................",
|
||||
".....................##..........................................",
|
||||
".......................#.........................................",
|
||||
"........................##.......................................",
|
||||
"..........................##.....................................",
|
||||
"............................##...................................",
|
||||
"..............................###................................",
|
||||
".................................#...............................",
|
||||
"..................................#..............................",
|
||||
"..................................#..............................",
|
||||
"..................................#..............................",
|
||||
"..................................#..............................",
|
||||
"..................................#..............................",
|
||||
".................................#...............................",
|
||||
"................................#................................",
|
||||
"..............................##.................................",
|
||||
"............................##...................................",
|
||||
"....................########.....................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
"........aa.......................................................",
|
||||
"........aaa......................................................",
|
||||
"........a.a......................................................",
|
||||
".......a..a......................................................",
|
||||
".......a..a.......aa.....................aaa.....................",
|
||||
".......a..a.......aa....................a.......a................",
|
||||
".......aaaa......a.a......aaaa..........a.......a.a..............",
|
||||
".......aa........aaaa......a..a.........aaa.....a..aaa...........",
|
||||
".......aa.......a...a......a..aa..........a.....a....a....aaa....",
|
||||
".......a.a.....a....a......a....a........aa....a...aaa...aa......",
|
||||
".......a.a.....a....a......a....a................aa......a.......",
|
||||
".......a.a.....a....a......a....a................aaa.....aaa.....",
|
||||
".......a.aa................a..aa....................aaa..aa......",
|
||||
".......aaa.................a..a.......................a..a.......",
|
||||
".......a...................aaa...........................aaa.....",
|
||||
"...........................aa....................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
".................................................................",
|
||||
"................................................................."};
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||||
|
|
@ -1,7 +1,7 @@
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|||
/* XPM */
|
||||
static char * box_xpm[] = {
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||||
"64 64 15 1",
|
||||
" c None",
|
||||
" c #FF00DC",
|
||||
". c #914500",
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||||
"+ c #B2A600",
|
||||
"@ c #B9B400",
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@ SO ressources/south.xpm
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|||
WE ressources/west.xpm
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||||
EA ressources/east.xpm
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||||
|
||||
F 220,100,0
|
||||
C 225,30,0
|
||||
F 220,100,100
|
||||
C 20,30,0
|
||||
|
||||
1111111111111111111111111
|
||||
1000000000110000000000001
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||||
|
|
|
|||
36
src/consts.h
36
src/consts.h
|
|
@ -6,27 +6,31 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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||||
/* +#+#+#+#+#+ +#+ */
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||||
/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
|
||||
/* Updated: 2025/07/31 15:02:18 by kcolin ### ########.fr */
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||||
/* Updated: 2025/08/06 13:44:29 by tchampio ### ########.fr */
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/* */
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/* ************************************************************************** */
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||||
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#ifndef CONSTS_H
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# define CONSTS_H
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#define CONSTS_H
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# define HEIGHT 800
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# define WIDTH 800
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#define HEIGHT 800
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#define WIDTH 800
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|
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# define SIZE 64
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# define MAP_SIZE 20
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# define RESSOURCE_DIR "ressources"
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# define MOVEMENT_SPEED 0.000005
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# define ROTATION_SPEED 0.000002
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# define PLANE_VALUE 0.66
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# define TEXTURE_SIZE 64
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# ifdef BONUS
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# define COMPILED_TEXT "Compiled with bonuses"
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# else
|
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# define COMPILED_TEXT " "
|
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# endif
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#define SIZE 64
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#define MAP_SIZE 10
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#define PLAYER_SIZE 6
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#define RESSOURCE_DIR "ressources"
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#define MOVEMENT_SPEED 0.000005
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#define ROTATION_SPEED 0.000002
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#define PLANE_VALUE 0.6
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#define TEXTURE_SIZE 64
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// 4 static ones, 3 perks, the box and 25 zombies at max
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#define SPRITE_TRANPARENCY_COLOR 0xff00dc
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#define MAX_SPRITES 1 // FIXME: Change to 30
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#ifdef BONUS
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#define COMPILED_TEXT "Compiled with bonuses"
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#else
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||||
#define COMPILED_TEXT " "
|
||||
#endif
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||||
|
||||
#endif
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||||
|
|
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|||
|
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@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
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||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/17 14:59:37 by kcolin #+# #+# */
|
||||
/* Updated: 2025/08/05 13:37:57 by tchampio ### ########.fr */
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||||
/* Updated: 2025/08/05 15:44:27 by tchampio ### ########.fr */
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||||
/* */
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||||
/* ************************************************************************** */
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||||
|
||||
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@ -37,6 +37,9 @@ typedef struct s_cub3d_data
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int delta;
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int last_tick;
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t_sprite static_sprite[4];
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double zbuffer[WIDTH];
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int sprite_order[MAX_SPRITES];
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double sprite_distances[MAX_SPRITES];
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} t_cub3d_data;
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#endif // CUB3D_DATA_H
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|
|
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|
|
@ -6,7 +6,7 @@
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/17 14:20:00 by kcolin #+# #+# */
|
||||
/* Updated: 2025/07/29 14:16:07 by tchampio ### ########.fr */
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||||
/* Updated: 2025/08/05 15:20:47 by kcolin ### ########.fr */
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||||
/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@
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#include "../player/player.h"
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#include "drawutils.h"
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#include "../consts.h"
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#include "img_data.h"
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void draw_2d_wall(unsigned int color, t_img_data *data,
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int x, int y)
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@ -34,6 +35,35 @@ void draw_2d_wall(unsigned int color, t_img_data *data,
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}
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}
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void draw_player(unsigned int color, t_img_data *data,
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int x, int y)
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{
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int i;
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int j;
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i = -(PLAYER_SIZE / 2);
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while (i < (PLAYER_SIZE / 2))
|
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{
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j = -(PLAYER_SIZE / 2);
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while (j < (PLAYER_SIZE / 2))
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{
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my_mlx_pixel_put(data, x + i, y + j, color);
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j++;
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}
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i++;
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}
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}
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void draw_heading(unsigned int color, t_img_data *data, t_player *player)
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{
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int x;
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int y;
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x = player->x * MAP_SIZE + player->dir_x * PLAYER_SIZE;
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y = player->y * MAP_SIZE + player->dir_y * PLAYER_SIZE;
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my_mlx_pixel_put(data, x, y, color);
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}
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void draw_map(t_mapdata *map, t_player *player, t_img_data *data)
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{
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int i;
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|
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@ -59,5 +89,6 @@ void draw_map(t_mapdata *map, t_player *player, t_img_data *data)
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}
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i++;
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}
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draw_2d_wall(0x00FF0000, data, MAP_SIZE * player->x, MAP_SIZE * player->y);
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draw_player(0x00FF0000, data, MAP_SIZE * player->x, MAP_SIZE * player->y);
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draw_heading(0x00FFFFFF, data, player);
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}
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|
|
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|
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@ -6,16 +6,27 @@
|
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
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/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/17 14:28:56 by kcolin #+# #+# */
|
||||
/* Updated: 2025/07/17 15:48:56 by kcolin ### ########.fr */
|
||||
/* Updated: 2025/08/06 14:02:08 by tchampio ### ########.fr */
|
||||
/* */
|
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/* ************************************************************************** */
|
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|
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#include "img_data.h"
|
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#include "../consts.h"
|
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|
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int my_mlx_pixel_get(t_img_data *img, int x, int y)
|
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{
|
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char *dst;
|
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|
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dst = img->addr + (y * img->line_length + x * (img->bits_per_pixel / 8));
|
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return (*(int *)dst);
|
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}
|
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|
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void my_mlx_pixel_put(t_img_data *data, int x, int y, int color)
|
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{
|
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char *dst;
|
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|
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if (x < 0 || y < 0 || x >= HEIGHT || y >= WIDTH)
|
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return ;
|
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dst = data->addr + (y * data->line_length + x * (data->bits_per_pixel / 8));
|
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*(unsigned int *)dst = color;
|
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}
|
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|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
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/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/17 14:30:04 by kcolin #+# #+# */
|
||||
/* Updated: 2025/07/17 15:57:47 by kcolin ### ########.fr */
|
||||
/* Updated: 2025/08/06 12:08:04 by tchampio ### ########.fr */
|
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/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
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@ -16,5 +16,6 @@
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# include "img_data.h"
|
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|
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void my_mlx_pixel_put(t_img_data *data, int x, int y, int color);
|
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int my_mlx_pixel_get(t_img_data *img, int x, int y);
|
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|
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#endif // DRAWUTILS_H
|
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|
|
|
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10
src/main.c
10
src/main.c
|
|
@ -6,7 +6,7 @@
|
|||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
|
||||
/* Updated: 2025/08/05 13:20:05 by tchampio ### ########.fr */
|
||||
/* Updated: 2025/08/06 13:36:07 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -19,6 +19,8 @@
|
|||
#include "raycast/raycaster.h"
|
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#include "renderer/render.h"
|
||||
#include "raycast/ray.h"
|
||||
#include "sprites/sprite_caster.h"
|
||||
#include "utils/inits.h"
|
||||
#include "sprites/sprite.h"
|
||||
#include "utils/hooks.h"
|
||||
#include "utils/inits.h"
|
||||
|
|
@ -30,9 +32,6 @@
|
|||
#include <fcntl.h>
|
||||
#include "utils/time.h"
|
||||
|
||||
// for testing purposes
|
||||
// TODO: Put all of that code in separated files
|
||||
|
||||
int game_loop(t_cub3d_data *data)
|
||||
{
|
||||
t_ray ray;
|
||||
|
|
@ -43,6 +42,7 @@ int game_loop(t_cub3d_data *data)
|
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reset_matrix(data);
|
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raycaster(data, &ray);
|
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move_player(data);
|
||||
sprite_caster(data);
|
||||
matrix_to_image(data);
|
||||
draw_map(data->map, &data->player, data->img_data);
|
||||
mlx_put_image_to_window(data->mlx, data->mlx_win,
|
||||
|
|
@ -63,7 +63,7 @@ int main(int argc, char **argv)
|
|||
// placing a sprite next to player to ease debugging
|
||||
data.static_sprite[0].x = data.map->startx + 1;
|
||||
data.static_sprite[0].y = data.map->starty;
|
||||
data.static_sprite[0].texture = mlx_xpm_file_to_image(&data.mlx, "ressources/box.xpm", &data.static_sprite[0].texture_width, &data.static_sprite[0].texture_height);
|
||||
data.static_sprite[0].image = load_single_texture(&data, "ressources/box_no_transparent.xpm");
|
||||
mlx_hook(data.mlx_win, KeyPress, KeyPressMask, keypress_handler, &data);
|
||||
mlx_hook(data.mlx_win, KeyRelease, KeyReleaseMask,
|
||||
keyrelease_handler, &data);
|
||||
|
|
|
|||
38
src/map/collision.c
Normal file
38
src/map/collision.c
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* collision.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/06 11:25:05 by kcolin #+# #+# */
|
||||
/* Updated: 2025/08/06 11:49:00 by kcolin ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "collision.h"
|
||||
#include "../../libft/includes/libft.h"
|
||||
|
||||
static bool out_of_bounds(t_mapdata *data, int x, int y)
|
||||
{
|
||||
if (x < 0
|
||||
|| y < 0
|
||||
|| x >= data->mapheight
|
||||
|| y > (int)ft_strlen(data->map[x]))
|
||||
return (true);
|
||||
return (false);
|
||||
}
|
||||
|
||||
bool blocks_movement(t_mapdata *data, int x, int y)
|
||||
{
|
||||
if (out_of_bounds(data, x, y) || data->map[x][y] == '1')
|
||||
return (true);
|
||||
return (false);
|
||||
}
|
||||
|
||||
bool blocks_view(t_mapdata *data, int x, int y)
|
||||
{
|
||||
if (out_of_bounds(data, x, y) || data->map[x][y] == '1')
|
||||
return (true);
|
||||
return (false);
|
||||
}
|
||||
21
src/map/collision.h
Normal file
21
src/map/collision.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* collision.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/06 11:24:10 by kcolin #+# #+# */
|
||||
/* Updated: 2025/08/06 11:28:57 by kcolin ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef COLLISION_H
|
||||
# define COLLISION_H
|
||||
|
||||
# include "mapdata.h"
|
||||
|
||||
bool blocks_movement(t_mapdata *data, int x, int y);
|
||||
bool blocks_view(t_mapdata *data, int x, int y);
|
||||
|
||||
#endif // COLLISION_H
|
||||
|
|
@ -6,79 +6,80 @@
|
|||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/05 12:53:06 by kcolin #+# #+# */
|
||||
/* Updated: 2025/08/05 12:53:06 by kcolin ### ########.fr */
|
||||
/* Updated: 2025/08/06 11:46:04 by kcolin ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "../cub3d_data.h"
|
||||
#include "angle.h"
|
||||
#include "../consts.h"
|
||||
#include "../map/collision.h"
|
||||
|
||||
void move_player_forward(t_cub3d_data *data)
|
||||
{
|
||||
char **map;
|
||||
t_mapdata *map;
|
||||
double next_x;
|
||||
double next_y;
|
||||
float movspeed;
|
||||
|
||||
movspeed = MOVEMENT_SPEED * data->delta;
|
||||
map = data->map->map;
|
||||
map = data->map;
|
||||
next_x = data->player.x + data->player.dir_x * movspeed;
|
||||
next_y = data->player.y + data->player.dir_y * movspeed;
|
||||
if (map[(int)data->player.y][(int)next_x] == '0')
|
||||
if (!blocks_movement(map, (int)data->player.y, (int)next_x))
|
||||
data->player.x += data->player.dir_x * movspeed;
|
||||
if (map[(int)next_y][(int)data->player.x] == '0')
|
||||
if (!blocks_movement(map, (int)next_y, (int)data->player.x))
|
||||
data->player.y += data->player.dir_y * movspeed;
|
||||
}
|
||||
|
||||
void move_player_backward(t_cub3d_data *data)
|
||||
{
|
||||
char **map;
|
||||
t_mapdata *map;
|
||||
double next_x;
|
||||
double next_y;
|
||||
float movspeed;
|
||||
|
||||
movspeed = MOVEMENT_SPEED * data->delta;
|
||||
map = data->map->map;
|
||||
map = data->map;
|
||||
next_x = data->player.x - data->player.dir_x * movspeed;
|
||||
next_y = data->player.y - data->player.dir_y * movspeed;
|
||||
if (map[(int)data->player.y][(int)next_x] == '0')
|
||||
if (!blocks_movement(map, (int)data->player.y, (int)next_x))
|
||||
data->player.x -= data->player.dir_x * movspeed;
|
||||
if (map[(int)next_y][(int)data->player.x] == '0')
|
||||
if (!blocks_movement(map, (int)next_y, (int)data->player.x))
|
||||
data->player.y -= data->player.dir_y * movspeed;
|
||||
}
|
||||
|
||||
void move_player_strafe_left(t_cub3d_data *data)
|
||||
{
|
||||
char **map;
|
||||
t_mapdata *map;
|
||||
double next_x;
|
||||
double next_y;
|
||||
float movspeed;
|
||||
|
||||
movspeed = MOVEMENT_SPEED * data->delta;
|
||||
map = data->map->map;
|
||||
map = data->map;
|
||||
next_x = data->player.x - data->player.plane_x * movspeed;
|
||||
next_y = data->player.y - data->player.plane_y * movspeed;
|
||||
if (map[(int)data->player.y][(int)next_x] == '0')
|
||||
if (!blocks_movement(map, (int)data->player.y, (int)next_x))
|
||||
data->player.x -= data->player.plane_x * movspeed;
|
||||
if (map[(int)next_y][(int)data->player.x] == '0')
|
||||
if (!blocks_movement(map, (int)next_y, (int)data->player.x))
|
||||
data->player.y -= data->player.plane_y * movspeed;
|
||||
}
|
||||
|
||||
void move_player_strafe_right(t_cub3d_data *data)
|
||||
{
|
||||
char **map;
|
||||
t_mapdata *map;
|
||||
double next_x;
|
||||
double next_y;
|
||||
float movspeed;
|
||||
|
||||
movspeed = MOVEMENT_SPEED * data->delta;
|
||||
map = data->map->map;
|
||||
map = data->map;
|
||||
next_x = data->player.x + data->player.plane_x * movspeed;
|
||||
next_y = data->player.y + data->player.plane_y * movspeed;
|
||||
if (map[(int)data->player.y][(int)next_x] == '0')
|
||||
if (!blocks_movement(map, (int)data->player.y, (int)next_x))
|
||||
data->player.x += data->player.plane_x * movspeed;
|
||||
if (map[(int)next_y][(int)data->player.x] == '0')
|
||||
if (!blocks_movement(map, (int)next_y, (int)data->player.x))
|
||||
data->player.y += data->player.plane_y * movspeed;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,10 +3,10 @@
|
|||
/* ::: :::::::: */
|
||||
/* player.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
|
||||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/29 11:42:44 by tchampio #+# #+# */
|
||||
/* Updated: 2025/07/29 20:13:01 by tchampio ### ########.fr */
|
||||
/* Created: 2025/08/06 11:29:14 by kcolin #+# #+# */
|
||||
/* Updated: 2025/08/06 11:29:14 by kcolin ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -59,7 +59,6 @@ void init_player(t_player *player, t_mapdata *map)
|
|||
dir = map->map[map->starty][map->startx];
|
||||
player->x = map->startx + 0.5;
|
||||
player->y = map->starty + 0.5;
|
||||
map->map[map->starty][map->startx] = '0';
|
||||
player->health = 100;
|
||||
player->points = 500;
|
||||
if (dir == 'N' || dir == 'S')
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/31 11:55:41 by kcolin #+# #+# */
|
||||
/* Updated: 2025/07/31 11:58:02 by kcolin ### ########.fr */
|
||||
/* Updated: 2025/08/06 14:02:40 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -17,6 +17,7 @@
|
|||
#include "../cub3d_data.h"
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include "../map/collision.h"
|
||||
|
||||
void init_ray(t_ray *ray, int pos_x, t_player *player)
|
||||
{
|
||||
|
|
@ -53,7 +54,7 @@ void ray_calculate_step(t_ray *ray, t_player *player)
|
|||
}
|
||||
}
|
||||
|
||||
void calculate_wall_dist(t_ray *ray, char **map)
|
||||
void calculate_wall_dist(t_ray *ray, t_mapdata *map)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
|
|
@ -69,7 +70,7 @@ void calculate_wall_dist(t_ray *ray, char **map)
|
|||
ray->map_y += ray->step_y;
|
||||
ray->side = SOUTH;
|
||||
}
|
||||
if (map[ray->map_y][ray->map_x] != '0')
|
||||
if (blocks_view(map, ray->map_y, ray->map_x))
|
||||
break ;
|
||||
}
|
||||
if (ray->side == NORTH)
|
||||
|
|
@ -105,9 +106,10 @@ void raycaster(t_cub3d_data *data, t_ray *ray)
|
|||
{
|
||||
init_ray(ray, x, &data->player);
|
||||
ray_calculate_step(ray, &data->player);
|
||||
calculate_wall_dist(ray, data->map->map);
|
||||
calculate_wall_dist(ray, data->map);
|
||||
calculate_wall_height(ray, &data->player);
|
||||
render_walls(data, ray, x);
|
||||
data->zbuffer[x] = ray->wall_dist;
|
||||
x++;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/31 13:17:39 by kcolin #+# #+# */
|
||||
/* Updated: 2025/08/05 13:25:01 by kcolin ### ########.fr */
|
||||
/* Updated: 2025/08/06 12:08:33 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -14,6 +14,7 @@
|
|||
#include "../consts.h"
|
||||
#include "ray.h"
|
||||
#include "../renderer/render.h"
|
||||
#include "../draw/drawutils.h"
|
||||
|
||||
t_cardinal_dir get_cardinal(t_ray *ray)
|
||||
{
|
||||
|
|
@ -33,13 +34,6 @@ t_cardinal_dir get_cardinal(t_ray *ray)
|
|||
}
|
||||
}
|
||||
|
||||
static int my_mlx_pixel_get(t_img_data *img, int x, int y)
|
||||
{
|
||||
char *dst;
|
||||
|
||||
dst = img->addr + (y * img->line_length + x * (img->bits_per_pixel / 8));
|
||||
return (*(int *)dst);
|
||||
}
|
||||
|
||||
static int get_color(t_cub3d_data *data, t_ray *ray, int tex_y)
|
||||
{
|
||||
|
|
@ -70,14 +64,26 @@ void render_walls(t_cub3d_data *data, t_ray *ray, int x)
|
|||
unsigned int color;
|
||||
double step;
|
||||
double tex_y;
|
||||
int y;
|
||||
|
||||
step = 1.0 * TEXTURE_SIZE / ray->wall_height;
|
||||
tex_y = (ray->draw_start - HEIGHT / 2 + ray->wall_height / 2) * step;
|
||||
while (ray->draw_start < ray->draw_end)
|
||||
y = 0;
|
||||
while (y < ray->draw_start)
|
||||
{
|
||||
matrix_set(data, x, y, data->map->c_color);
|
||||
y++;
|
||||
}
|
||||
while (y < ray->draw_end - 1)
|
||||
{
|
||||
tex_y += step;
|
||||
color = get_color(data, ray, (int)tex_y);
|
||||
matrix_set(data, x, ray->draw_start, color);
|
||||
ray->draw_start++;
|
||||
matrix_set(data, x, y, color);
|
||||
y++;
|
||||
}
|
||||
while (y < HEIGHT)
|
||||
{
|
||||
matrix_set(data, x, y, data->map->f_color);
|
||||
y++;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,20 +6,22 @@
|
|||
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/05 12:59:44 by tchampio #+# #+# */
|
||||
/* Updated: 2025/08/05 13:19:30 by tchampio ### ########.fr */
|
||||
/* Updated: 2025/08/06 12:13:12 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef SPRITE_H
|
||||
# define SPRITE_H
|
||||
|
||||
# include "../draw/img_data.h"
|
||||
|
||||
typedef struct s_sprite
|
||||
{
|
||||
double x;
|
||||
double y;
|
||||
void *texture;
|
||||
int texture_width;
|
||||
int texture_height;
|
||||
t_img_data *image;
|
||||
int img_width;
|
||||
int img_height;
|
||||
} t_sprite;
|
||||
|
||||
#endif // SPRITE_H
|
||||
|
|
|
|||
138
src/sprites/sprite_caster.c
Normal file
138
src/sprites/sprite_caster.c
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* sprite_caster.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/05 15:51:01 by tchampio #+# #+# */
|
||||
/* Updated: 2025/08/06 13:46:34 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "../cub3d_data.h"
|
||||
#include "../draw/drawutils.h"
|
||||
#include "../renderer/render.h"
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
static void swap(int i, int j, int *spriteorder, double *spritedist)
|
||||
{
|
||||
double tmp_dist;
|
||||
int tmp_order;
|
||||
|
||||
tmp_order = spriteorder[i];
|
||||
tmp_dist = spritedist[i];
|
||||
spriteorder[i] = spriteorder[j];
|
||||
spritedist[i] = spritedist[j];
|
||||
spriteorder[j] = tmp_order;
|
||||
spritedist[j] = tmp_dist;
|
||||
}
|
||||
|
||||
// the sorting part is a readaptation of the std::sort function from c++
|
||||
// more info on here: https://stackoverflow.com/questions/23816797/how-does-stdsort-work-for-list-of-pairs
|
||||
static void sort_sprites(int *spriteorder, double *spritedist, t_cub3d_data *data)
|
||||
{
|
||||
int i;
|
||||
int j;
|
||||
int k;
|
||||
int order[MAX_SPRITES];
|
||||
double dist[MAX_SPRITES];
|
||||
|
||||
i = 0;
|
||||
while (i < MAX_SPRITES)
|
||||
{
|
||||
order[i] = i;
|
||||
dist[i] = ((data->player.x - data->static_sprite[i].x) * (data->player.x - data->static_sprite[i].x) + (data->player.y - data->static_sprite[i].y) * (data->player.y - data->static_sprite[i].y));
|
||||
i++;
|
||||
}
|
||||
j = 0;
|
||||
while (j < MAX_SPRITES)
|
||||
{
|
||||
k = 0;
|
||||
while (j < MAX_SPRITES - j - 1)
|
||||
{
|
||||
if (dist[k] < dist[k + 1] && dist[k] != -1)
|
||||
swap(k, k + 1, order, dist);
|
||||
k++;
|
||||
}
|
||||
j++;
|
||||
}
|
||||
i = 0;
|
||||
while (i < MAX_SPRITES)
|
||||
{
|
||||
spritedist[i] = dist[MAX_SPRITES - i - 1];
|
||||
spriteorder[i] = order[MAX_SPRITES - i - 1];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void sprite_caster(t_cub3d_data *data)
|
||||
{
|
||||
int i;
|
||||
double spriteX;
|
||||
double spriteY;
|
||||
double invDet;
|
||||
double transformX;
|
||||
double transformY;
|
||||
int spriteScreenX;
|
||||
int spriteHeight;
|
||||
int spriteDrawStartY;
|
||||
int spriteDrawEndY;
|
||||
int spriteWidth;
|
||||
int spriteDrawStartX;
|
||||
int spriteDrawEndX;
|
||||
int stripe;
|
||||
int texX;
|
||||
int d;
|
||||
int texY;
|
||||
int color;
|
||||
int j;
|
||||
|
||||
sort_sprites(data->sprite_order, data->sprite_distances, data);
|
||||
i = 0;
|
||||
while (i < MAX_SPRITES)
|
||||
{
|
||||
spriteX = data->static_sprite[i].x - data->player.x;
|
||||
spriteY = data->static_sprite[i].y - data->player.y;
|
||||
invDet = 1.0 / (data->player.plane_x * data->player.dir_y - data->player.dir_x * data->player.plane_y);
|
||||
transformX = invDet * (data->player.dir_y * spriteX - data->player.dir_x * spriteY);
|
||||
transformY = invDet * (-data->player.plane_y * spriteX + data->player.plane_x * spriteY);
|
||||
spriteScreenX = (int)((WIDTH / 2) * (1 + transformX / transformY));
|
||||
spriteHeight = (int)fabs((HEIGHT / transformY));
|
||||
spriteDrawStartY = -spriteHeight / 2 + HEIGHT / 2;
|
||||
if (spriteDrawStartY < 0)
|
||||
spriteDrawStartY = 0;
|
||||
spriteDrawEndY = spriteHeight / 2 + HEIGHT / 2;
|
||||
if (spriteDrawEndY >= HEIGHT)
|
||||
spriteDrawEndY = HEIGHT - 1;
|
||||
spriteWidth = (int)fabs((HEIGHT / transformY));
|
||||
spriteDrawStartX = -spriteWidth / 2 + spriteScreenX;
|
||||
if (spriteDrawStartX < 0)
|
||||
spriteDrawStartX = 0;
|
||||
spriteDrawEndX = spriteWidth / 2 + spriteScreenX;
|
||||
if (spriteDrawEndX >= WIDTH)
|
||||
spriteDrawEndX = WIDTH - 1;
|
||||
stripe = spriteDrawStartX;
|
||||
while (stripe < spriteDrawEndX)
|
||||
{
|
||||
texX = (int)(256 * (stripe - (-spriteWidth / 2 + spriteScreenX)) * SIZE / spriteWidth) / 256;
|
||||
if (transformY > 0 && stripe > 0 && stripe < WIDTH && transformY < data->zbuffer[stripe])
|
||||
{
|
||||
j = spriteDrawStartY;
|
||||
while (j < spriteDrawEndY)
|
||||
{
|
||||
d = (j) * 256 - HEIGHT * 128 + spriteHeight * 128;
|
||||
texY = ((d * SIZE) / spriteHeight) / 256;
|
||||
color = my_mlx_pixel_get(data->static_sprite[0].image, texX, texY); // data->static_sprite[0].image->img[SIZE * texY + texX];
|
||||
if ((color & SPRITE_TRANPARENCY_COLOR) != 0)
|
||||
matrix_set(data, stripe, j, color);
|
||||
j++;
|
||||
}
|
||||
}
|
||||
stripe++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
20
src/sprites/sprite_caster.h
Normal file
20
src/sprites/sprite_caster.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* sprite_caster.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/08/06 12:13:32 by tchampio #+# #+# */
|
||||
/* Updated: 2025/08/06 12:14:23 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef SPRITE_CASTER_H
|
||||
# define SPRITE_CASTER_H
|
||||
|
||||
# include "../cub3d_data.h"
|
||||
|
||||
void sprite_caster(t_cub3d_data *data);
|
||||
|
||||
#endif // SPRITE_CASTER_H
|
||||
|
|
@ -58,7 +58,7 @@ void free_map(t_mapdata *map)
|
|||
free(map);
|
||||
}
|
||||
|
||||
int destroy(t_cub3d_data *data)
|
||||
int destroy(t_cub3d_data *data, int exit_code)
|
||||
{
|
||||
free_map(data->map);
|
||||
if (data->mlx_win)
|
||||
|
|
@ -82,7 +82,7 @@ int destroy(t_cub3d_data *data)
|
|||
mlx_destroy_display(data->mlx);
|
||||
free(data->mlx);
|
||||
free(data->screen_matrix);
|
||||
exit(0);
|
||||
exit(exit_code);
|
||||
return (0);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
# include "../cub3d_data.h"
|
||||
|
||||
void gnl_exhaust(int fd);
|
||||
int destroy(t_cub3d_data *data);
|
||||
int destroy(t_cub3d_data *data, int exit_code);
|
||||
void free_tab(char **tab);
|
||||
void free_tab_length(char **tab, int length);
|
||||
void free_map(t_mapdata *map);
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
int keypress_handler(int keycode, t_cub3d_data *data)
|
||||
{
|
||||
if (keycode == XK_Escape)
|
||||
destroy(data);
|
||||
destroy(data, 0);
|
||||
if (keycode == XK_w)
|
||||
data->keypresses.is_w_pressed = true;
|
||||
if (keycode == XK_a)
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/31 13:43:05 by kcolin #+# #+# */
|
||||
/* Updated: 2025/08/05 13:19:40 by kcolin ### ########.fr */
|
||||
/* Updated: 2025/08/05 15:45:01 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -28,12 +28,12 @@ t_img_data *load_single_texture(t_cub3d_data *data, char *path)
|
|||
if (img == NULL)
|
||||
{
|
||||
ft_printf("Error: failed to open image at %s\n", path);
|
||||
destroy(data);
|
||||
destroy(data, 1);
|
||||
}
|
||||
if (width != height || width != TEXTURE_SIZE)
|
||||
{
|
||||
ft_printf("Error: textures are not the right size\n");
|
||||
destroy(data);
|
||||
destroy(data, 1);
|
||||
}
|
||||
ft_printf("image: %p\n", img);
|
||||
img_data = ft_calloc(sizeof(t_img_data), 1);
|
||||
|
|
@ -72,4 +72,5 @@ void init_cub3d_data(t_cub3d_data *data, char **argv)
|
|||
init_player(&data->player, data->map);
|
||||
data->screen_matrix = ft_calloc(sizeof(int), WIDTH * HEIGHT);
|
||||
load_textures(data);
|
||||
ft_memset(data->sprite_distances, -1, MAX_SPRITES);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
/* By: tchampio <tchampio@student.42lehavre. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/07/31 13:28:47 by tchampio #+# #+# */
|
||||
/* Updated: 2025/07/31 13:29:35 by tchampio ### ########.fr */
|
||||
/* Updated: 2025/08/05 15:05:10 by tchampio ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
|
@ -16,5 +16,6 @@
|
|||
# include "../cub3d_data.h"
|
||||
|
||||
void init_cub3d_data(t_cub3d_data *data, char **argv);
|
||||
t_img_data *load_single_texture(t_cub3d_data *data, char *path);
|
||||
|
||||
#endif // INITS_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue