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4 commits

Author SHA1 Message Date
Theo Champion
b680e49ef9 feat: Added some credits 2025-08-18 20:05:50 +02:00
Theo Champion
14f178759e feat: finished zombie movements code 2025-08-18 19:52:14 +02:00
Theo Champion
c9fd8ea384 fix: Fixed norme issue 2025-08-18 19:20:33 +02:00
5242679d95
feat: load zombie sprites from map 2025-08-18 13:58:24 +02:00
9 changed files with 130 additions and 19 deletions

13
README
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@ -25,3 +25,16 @@ commande intégrée dans le jeu
|
7 PI / 4 [SO] | PI / 4 [SE]
0 [ sud ]
--[ Credits
-[ Code
- kcolin
- tchampio
-[ Graphics
- kcolin
- B. (perks, power switch)
- tchampio

View file

@ -8,7 +8,7 @@ C 225,30,0
1111111111111111111111111
1000000000110000000000001
1011000001110000000000001
1011000001110000z00000001
10D1000000000000000000001
111111111011000001110M00000000001
100000000011000001110111110111111

70
ressources/zombie.xpm Normal file
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@ -0,0 +1,70 @@
/* XPM */
static char *dummy[]={
"64 64 3 1",
"# c #2c2c2c",
"a c #308ca3",
". c #ff00dc",
"................................................................",
"................................................................",
"................................................................",
"................................................................",
"................................................................",
"................................................................",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......######aa########aaaaaa##aa####aa####aaaaaa##########......",
"......######aa########aaaaaa##aa####aa####aaaaaa##########......",
"......########aa########aa####aaaa##aa######aa############......",
"......########aa########aa####aaaa##aa######aa############......",
"......##########aa######aa####aa##aaaa######aa############......",
"......##########aa######aa####aa##aaaa######aa############......",
"......########aa########aa####aa####aa######aa############......",
"......########aa########aa####aa####aa######aa############......",
"......######aa########aaaaaa##aa####aa######aa############......",
"......######aa########aaaaaa##aa####aa######aa############......",
"......####################################################......",
"......####################################################......",
"......################aaaa######aaaa####aa####aa##########......",
"......################aaaa######aaaa####aa####aa##########......",
"......##############aa####aa##aa##aaaa##aa####aa##########......",
"......##############aa####aa##aa##aaaa##aa####aa##########......",
"......##################aa####aaaa##aa##aaaaaaaa##########......",
"......##################aa####aaaa##aa##aaaaaaaa##########......",
"......################aa######aa####aa##aa####aa##########......",
"......################aa######aa####aa##aa####aa##########......",
"......##############aaaaaaaa####aaaa####aa####aa##########......",
"......##############aaaaaaaa####aaaa####aa####aa##########......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"......####################################################......",
"................................................................",
"................................................................",
"................................................................",
"................................................................",
"................................................................",
"................................................................"};

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:54:36 by kcolin #+# #+# */
/* Updated: 2025/08/14 21:23:25 by tchampio ### ########.fr */
/* Updated: 2025/08/18 13:51:33 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
@ -39,6 +39,7 @@
# define REV_TEX "ressources/revive.xpm"
# define DBLTAP_TEX "ressources/doubletap.xpm"
# define MYSTERY_TEX "ressources/box.xpm"
# define ZOMBIE_TEX "ressources/zombie.xpm"
# ifdef BONUS
# define COMPILED_TEXT "Compiled with bonuses"

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:14:30 by kcolin #+# #+# */
/* Updated: 2025/08/18 13:23:26 by kcolin ### ########.fr */
/* Updated: 2025/08/18 20:05:29 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -63,6 +63,9 @@ int main(int argc, char **argv)
{
t_cub3d_data data;
ft_printf("Cub3d - Call of Duty Zombies shareware edition. Credits to "
"\e[0;32mkcolin\e[0m, \e[0;32mB.\e[0m (for some textures) and "
"\e[0;32mtchampio\e[0m\n");
if (argc < 2)
return (ft_printf("Error: Missing cub3d file\n"), 1);
init_cub3d_data(&data, argv);

View file

@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/17 14:18:13 by kcolin #+# #+# */
/* Updated: 2025/08/12 16:18:08 by tchampio ### ########.fr */
/* Updated: 2025/08/18 13:46:15 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
@ -23,7 +23,7 @@
*/
bool has_forbidden_characters(char *line)
{
static const char *allowedchars = " 10NSEWMQJD\n";
static const char *allowedchars = " 10NSEWMQJDz\n";
size_t strsize;
int i;

View file

@ -3,10 +3,10 @@
/* ::: :::::::: */
/* create_sprite.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: tchampio <tchampio@student.42lehavre.fr> +#+ +:+ +#+ */
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/12 15:43:19 by tchampio #+# #+# */
/* Updated: 2025/08/18 12:55:21 by tchampio ### ########.fr */
/* Created: 2025/08/18 13:52:23 by kcolin #+# #+# */
/* Updated: 2025/08/18 19:19:53 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
@ -35,15 +35,22 @@ t_sprite *place_right_sprite(t_cub3d_data *data, char c, double x, double y)
t_sprite *sprite;
if (c == 'M')
{
sprite = create_sprite(data, MYSTERY_TEX, x + 0.5, y + 0.5);
sprite->sprite_type = BOX;
}
if (c == 'Q')
sprite = create_sprite(data,
REV_TEX, x + 0.5, y + 0.5);
sprite = create_sprite(data, REV_TEX, x + 0.5, y + 0.5);
if (c == 'J')
sprite = create_sprite(data,
JUGG_TEX, x + 0.5, y + 0.5);
sprite = create_sprite(data, JUGG_TEX, x + 0.5, y + 0.5);
if (c == 'D')
sprite = create_sprite(data,
DBLTAP_TEX, x + 0.5, y + 0.5);
sprite = create_sprite(data, DBLTAP_TEX, x + 0.5, y + 0.5);
if (c == 'z')
{
sprite = create_sprite(data, ZOMBIE_TEX, x + 0.5, y + 0.5);
sprite->sprite_type = ZOMBIE;
}
if (c == 'D' || c == 'Q' || c == 'J')
sprite->sprite_type = PERK;
return (sprite);
}

View file

@ -6,22 +6,39 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/08/18 13:22:50 by kcolin #+# #+# */
/* Updated: 2025/08/18 13:25:07 by kcolin ### ########.fr */
/* Updated: 2025/08/18 19:51:41 by tchampio ### ########.fr */
/* */
/* ************************************************************************** */
#include "move_sprites.h"
#include "sprite.h"
#include "../../libft/includes/libft.h"
#include <math.h>
void move_sprites(t_cub3d_data *data)
{
int i;
double dx;
double dy;
double dist;
static double zombie_movement = MOVEMENT_SPEED / 1.5;
i = 0;
while (i < data->sprite_counter)
{
if (data->sprite_list[i]->sprite_type == ZOMBIE)
data->sprite_list[i]->sprite_pos_x += MOVEMENT_SPEED * data->delta;
{
dx = data->player.x - data->sprite_list[i]->x;
dy = data->player.y - data->sprite_list[i]->y;
dist = sqrt(dx * dx + dy * dy);
if (dist > 0.0001)
{
dx /= dist;
dy /= dist;
data->sprite_list[i]->x += dx * zombie_movement * data->delta;
data->sprite_list[i]->y += dy * zombie_movement * data->delta;
}
}
i++;
}
}

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@ -6,7 +6,7 @@
/* By: kcolin <kcolin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/07/31 13:43:05 by kcolin #+# #+# */
/* Updated: 2025/08/18 13:13:22 by tchampio ### ########.fr */
/* Updated: 2025/08/18 13:52:41 by kcolin ### ########.fr */
/* */
/* ************************************************************************** */
@ -65,7 +65,7 @@ void place_base_sprites(t_cub3d_data *data, char **map)
x = 0;
while (x < (int)ft_strlen(map[y]))
{
if (ft_strchr("MQJD", map[y][x]))
if (ft_strchr("MQJDz", map[y][x]))
{
if (data->sprite_counter < MAX_SPRITES)
data->sprite_list[data->sprite_counter++]